Live data from Hacker News

Unity: We Have Heard You

twitter.com

41–50 of 105 posts

Re: Unity: We Have Heard You

#41

There are a few things Unity needs to address (I'm about to go write a couple of games because I've spent a career writing boring business software) before I will consider using Unity: * One of Unity's spokespersons actually said that Unity could add fees at any time, and customers could not do anything about it. Aside probably being illegal in most jurisdictions, this mentality shows a complete lack of integrity and…

Just get started using anything but Unity.

Re: Unity: We Have Heard You

#42
post #36

"Hear" is a slippery word. Hearing is not listening. First you hear, but you do not listen. Then you want to listen. Then you can listen. Finally, with effort, you listen. In addition to intent there must be theory of mind, and inter-subjectivity, some one to listen to. Then, say back what you really think you heard - acknowledge the reality not your own lens; "We hear that you feel we were greedy, took our users for…

"We heard you" sounds like an idiom though, for which the difference between hearing and listening is not really relevant. (English is not my primary language, but I've seen on Linguee at least one occurrence of "We heard you" translated into the equivalent French phrase, which does use the literal translation of "listen")

Forgive me. its very much psychoanalytic babble. You sort of need to get that context before it really makes sense.

Re: Unity: We Have Heard You

#43

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

I don't see anything here about firing the executives who forced through this plan. Rolling back the changes isn't enough when the biggest damage is the breach of trust in having a reliable business partner.

Re: Unity: We Have Heard You

#44

I love watching capitalists crash and burn their companies.

I feel like we need a new default corporate ownership model. A company can be in operation for decades and grow headcount massively but the shareholders at the top retain the same percentage of control as when it was tiny and new. Many people contribute to a company's success and its not reflected in the ownership.

If ownership could accrue in employees to a non trivial degree, they would have some power to push back when some bonehead exec tries to blow the whole place up. It's their livelihood as well as just the shareholders.

Right now when one of these giants at the top falls, they take out a lot of other people with them.

Re: Unity: We Have Heard You

#45
This is a great example of the power of spending all your money. Notice how many developers are saying they'd accept a revenue share on top of the existing per seat fee. If Unity had not overspent their revenue no one would be showing them pity.

Regular people see a profit or loss as an inevitable and uncontrollable result of fate. Anyone who has run a business knows costs are things you decide on. Contracts do not sign themselves. Employees do not show up at the door by themselves demanding payment.

Unity spent more money than it earns. Leadership decided to do that. Now devs and employees are treating that decision as a fact of nature and pleading to charge more.

Re: Unity: We Have Heard You

#47

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

A peek into the future: "Godot engine after becoming successful due to Unity flopping a decade ago has decided to change its licensing terms, requiring retroactive payments as well as advance payments for future estimated sales. The new CEO from Microsoft Games has stated that this approach brings the most value to shareholders, developers and gamers and brings the long sought stability to the development of the engine."

Re: Unity: We Have Heard You

#48

There are a few things Unity needs to address (I'm about to go write a couple of games because I've spent a career writing boring business software) before I will consider using Unity: * One of Unity's spokespersons actually said that Unity could add fees at any time, and customers could not do anything about it. Aside probably being illegal in most jurisdictions, this mentality shows a complete lack of integrity and…

> One of Unity's spokespersons actually said that Unity could add fees at any time, and customers could not do anything about it. Aside probably being illegal in most jurisdictions, this mentality shows a complete lack of integrity and an abundance of power-drunkenness.

Part of me really wanted this to happen just to put it to the legal test. So many modern sales, especially digital, are actually an indefinite license rather than ownership. Imagine the fun possibilities of:

* iTunes/Amazon/Google/etc charging an additional "viewing fee" any time you listened or watched music, movies, or TV you previously paid for.

* Tesla charging a network access fee any time you start your car.

* Your smart TV getting a firmware upgrade that starts invoicing you for minutes watched. These charges can be offset by advertisement credits that you earn by shouting "McDonald's!" at your television.

I suspect with the death of ZIRP, Unity won't be the last company who tries to pull something like this.

Re: Unity: We Have Heard You

#49

>> We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback. I have no involvement and I'm not a game developer (except for small weekend projec…

Don't worry, even if Unity fully abandons these plans, trust has been irreversibiley destroyed, and everyone is now aware that their CEO is an EA scumbag.

I doubt many people will start new projects based on Unity after this..

Re: Unity: We Have Heard You

#50

There are a few things Unity needs to address (I'm about to go write a couple of games because I've spent a career writing boring business software) before I will consider using Unity: * One of Unity's spokespersons actually said that Unity could add fees at any time, and customers could not do anything about it. Aside probably being illegal in most jurisdictions, this mentality shows a complete lack of integrity and…

They haven't heard anyone. They are just playing the "Overshoot then Back Off" negotiation playbook.
Post reply on HN