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Clone-a-Lisa

vole.wtf

41–50 of 103 posts

Re: Clone-a-Lisa

#42

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

Fun! What did you implement it with?

It's just simple HTML/CSS/JS and canvas manipulation; scoring is done using 'difference' compositing & checking pixel RGB values, and brushes are built up from bog-standard canvas strokes.

Re: Clone-a-Lisa

#47

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

Just filling in the canvas with black gets you to 75%, then you can add some green and yellow to get to 76% but after that it seems you need to be more precise to get higher.

Re: Clone-a-Lisa

#50

78% with just 4 color bars. Super fun game. Problem is, I got a 78% score with just 4 horizontal color bars. https://ibb.co/Mpvt1c2 EDIT: why the downvotes?

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