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Rewriting wipEout

phoboslab.org

41–50 of 64 posts

Re: Rewriting wipEout

#41
post #5

Earlier quoted context omitted.

I played the WASM version and the controls/physics feel about right! For the other Wipeout aficionados out there, note that there IS a modern game on Steam called BallisticNG. Supposedly created by (some of?) the original Wipeout developers. It was one of the first things I bought for my Steam Deck when it arrived. Unfortunately, I can't make heads or tails of it. It doesn't seem to be the kind of traditional Wipeout…

As another commenter mentioned, I found RedOut to be excellent with lots to unlock. It still doesn't have quite the same feeling that I had with Wipeout but it's fairly close.

I hadn't heard of RedOut, but it looks fun. I'll have to check it out.

Re: Rewriting wipEout

#46
The writeup is pretty impressive

https://phoboslab.org/log/2023/08/rewriting-wipeout

As a sign of what you're getting yourself into, though (you knew this was coming though, didn't you?): "The leaked source has a few hundred global variables scattered all over. Many of these are brought in to different source files (using `extern int something;`) and there was little logic to where they were defined."

Re: Rewriting wipEout

#47

This is great. Sidenote, there should be some amazing games capable of running browser now. Is there any list or any recommendation ?

There was one I saw on here a few weeks ago that excited me but I don't have time to dig through my bookmarks at the moment.

Of course there's the original Diablo also.

And don't forget all of the DOSBox stuff on Archive.

Re: Rewriting wipEout

#48

This is great. Sidenote, there should be some amazing games capable of running browser now. Is there any list or any recommendation ?

> there should be some amazing games capable of running browser now

The first one that really blew me away was the demo of Superhot[0].

[0]https://superhotgame.com/superhot-prototype

Re: Rewriting wipEout

#49
I was wondering how he didn't get shutdown immediately and read his post about it linked in the top right. https://phoboslab.org/log/2023/08/rewriting-wipeout

This part is great: > If anyone at Sony is reading this, please consider that you have (in my opinion) two equally good options: either let it be, or shut this thing down and get a real remaster going.

> I'd love to help!

Re: Rewriting wipEout

#50

Yesterday’s submission: https://news.ycombinator.com/item?id=37075916 It’s strange how some HN submissions fail to get noticed, and a duplicate submission after a few hours (or even next day) gets upvoted and is more visible.

It's just randomness, so perhaps not so strange.

The dupe detector only gets strict if a previous post has already had significant attention. It's more important to give good articles multiple cracks at the bat, than it is to prevent repeat URLs.

When we see cases where an earlier submission "loses", we sometimes look through that submitter's previous posts and see if there's another good article that we could invite a repost of. Those go into in the second-chance pool (https://news.ycombinator.com/pool, explained at https://news.ycombinator.com/item?id=26998308), so they get a random placement on HN's front page.

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