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LCD, Please

dukope.itch.io

41–50 of 107 posts

Re: LCD, Please

#41
post #3

I'd love to see this on the Play Date console. https://play.date

Wait, this thing is STILL in pre-order? When is it actually supposed to ship? I first heard about it when the 1st gen Switch came out, and then silence for years. I assumed it'd come and gone, but it hasn't even actually shipped yet...? Are people still expecting it to, or is it considered vaporware by this point?

I saw a guy with one on the train a couple months back. I think a friend got one, too.

Re: LCD, Please

#42
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

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Re: LCD, Please

#44
post #17

Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn

for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.

I'm a little bit the same. The look and feel is wonderful, the idea is great and novel. I just couldn't get that far into it. I think I may have also gotten distracted by the release Elden Ring around the time I started playing it, too.

Re: LCD, Please

#45
post #38

Earlier quoted context omitted.

for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.

I had a similar experience. It's unfortunate since I hear it get praised constantly for being a masterpiece and I am a big fan of puzzle games, but it just would not click for me. I think it's also to do with the nature of the puzzle being kind of abstract (and at times almost subjective since I think multiple answers can potentially be correct for some causes of death). The game tries to handle this with the evidenc…

Same here, and I also felt like I was missing out, since people were raving about it so much. But to me it really did feel like I had to slowly work on making any progress, and I mean "work" in its most tedious meaning.

Though, I wonder whether, had I played past a certain point where my evidence book would have had enough "critical mass" for things to fall into place more readily, it would have been more fun. Not sure it solves the pacing issue, though.

I should probably get back to it and find out.

Re: LCD, Please

#46
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

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If it's a 3D printable kit with parts for rich Americans to solder and assemble in their free time, does it make it better? Does it make it better that they're taking that job away from a real human in poor conditions, but still better than the alternative, conditions?

Re: LCD, Please

#47
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

[flagged]

> This is not a web app running on an AWS virtual machine in Ohio.

This also does not come from Magic Unicorn Land. Think of the sysadmins and developers in poor conditions who have to support the machines and networks. The electricity spent. The cycles on server gear. All for a throwaway comment on HN that you will forget within a few minutes.

Re: LCD, Please

#50
post #17

Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn

for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.

I can't even do this aesthetic. Instant massive eye strain.
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