I'd love to see this on the Play Date console. https://play.date
Wait, this thing is STILL in pre-order? When is it actually supposed to ship? I first heard about it when the 1st gen Switch came out, and then silence for years. I assumed it'd come and gone, but it hasn't even actually shipped yet...? Are people still expecting it to, or is it considered vaporware by this point?
LCD, Please
41–50 of 107 posts
Re: LCD, Please
#42I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.
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Re: LCD, Please
#43Re: LCD, Please
#44Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn
for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.
Re: LCD, Please
#45Earlier quoted context omitted.
for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.
I had a similar experience. It's unfortunate since I hear it get praised constantly for being a masterpiece and I am a big fan of puzzle games, but it just would not click for me. I think it's also to do with the nature of the puzzle being kind of abstract (and at times almost subjective since I think multiple answers can potentially be correct for some causes of death). The game tries to handle this with the evidenc…
Though, I wonder whether, had I played past a certain point where my evidence book would have had enough "critical mass" for things to fall into place more readily, it would have been more fun. Not sure it solves the pacing issue, though.
I should probably get back to it and find out.
Re: LCD, Please
#46I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.
[flagged]
Re: LCD, Please
#47I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.
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This also does not come from Magic Unicorn Land. Think of the sysadmins and developers in poor conditions who have to support the machines and networks. The electricity spent. The cycles on server gear. All for a throwaway comment on HN that you will forget within a few minutes.
Re: LCD, Please
#48Re: LCD, Please
#49Re: LCD, Please
#50Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn
for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.