what're some other interesting "incremental games" out there these days? for me at least, just seeing numbers go up and get huge (Swarm Simulator) doesn't really do it for me. part of what makes Universal Paperclips so good is that, like Candy Box, a huge part of the joy is uncovering entirely new gameplay systems as you progress. A Dark Room was neat in that it brought the idea of a coherent narrative that you (some…
Crank is pretty similar to both A Dark Room and paperclips in terms of feel, also not mobile friendly at all sadly: https://faedine.com/games/crank/b39/
Universal Paperclips
41–50 of 174 posts
Re: Universal Paperclips
#42Re: Universal Paperclips
#43Earlier quoted context omitted.
IMO, it's not just the numbers. It's the constant strategizing to make the numbers go bigger, and the changing strategy as the game progresses. There are plenty of really crappy clickers that don't do anything for me. And there are some that are too complex to be really fun (Kittens), but the ones in the middle, like this one, really feel good.
Crank is a pretty similar-feeling one imo, if you're looking for your next fix :) It is unfortunately not mobile friendly (or even functional) though. https://faedine.com/games/crank/b39/
Re: Universal Paperclips
#44Earlier quoted context omitted.
I think I still have javascript commandlets to auto-play phases of this game. That brought a whole other level of enjoyment to it.
One of the best ways to expand an incremental game’s gameplay is to gradually automate one layer, while introducing new mechanics in a higher layer. So one’s focus for optimization gradually shifts from older and better-understood mechanics to a higher level, where the gameplay is to manipulate the lower layer’s mechanics to make it run as quickly as a basic action did at the start.
Re: Universal Paperclips
#45Earlier quoted context omitted.
I played it first a few years ago and was totally engrossed. A few months ago, I remembered it and thought "well maybe I'll find it again and play for a few minutes"... and then I did nothing else for the rest of the day.
This is an entire genre now called clicker games. For whatever reason, people are entranced by watching numbers get bigger. It's the same thing with RPGs.
Re: Universal Paperclips
#46Re: Universal Paperclips
#47Earlier quoted context omitted.
This is an entire genre now called clicker games. For whatever reason, people are entranced by watching numbers get bigger. It's the same thing with RPGs.
IMO, it's not just the numbers. It's the constant strategizing to make the numbers go bigger, and the changing strategy as the game progresses. There are plenty of really crappy clickers that don't do anything for me. And there are some that are too complex to be really fun (Kittens), but the ones in the middle, like this one, really feel good.
Re: Universal Paperclips
#48Re: Universal Paperclips
#49Earlier quoted context omitted.
One of the best ways to expand an incremental game’s gameplay is to gradually automate one layer, while introducing new mechanics in a higher layer. So one’s focus for optimization gradually shifts from older and better-understood mechanics to a higher level, where the gameplay is to manipulate the lower layer’s mechanics to make it run as quickly as a basic action did at the start.
a couple years ago a friend of mine got into botting Diablo II, which seemed like a whole game in itself, which made me think, how neat would that be, a game where you start off doing regular gameplay stuff, and then you eventually automate/optimize that gameplay at increasingly more meta levels of play. still think there's something to that idea...
Re: Universal Paperclips
#50Earlier quoted context omitted.
I like how the sci-fi authors have spent time thinking about what an advanced AI could do, yet those building the AI have not taken a moment's pause to consider what they are doing
Do you honestly believe that the only people who have thought about the ramifications of AI are Sci Fi authors? I can guarantee people who spend years researching and building advanced language models have thought about the ramifications of their work. This isn’t Jurassic Park.
LLMs are pretty basic stuff but we are all struggling with what to use them for!
OpenAI is manually playing whac-a-mole with ChatGPT saying the darndest things!