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A Dad’s Plea To Developers Of iPad Apps For Children

uxdesign.smashingmagazine.com

41–50 of 195 posts

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#41
Spot on regarding the in-app purchases.

I have a rule of giving 1 star rating to any kid's game that has them regardless of how well it's done and if my kids actually enjoy the non-gimmicky part. Milking parents by making their kids beg and nag them is an unethical way to earn money.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#42
post #13

Earlier quoted context omitted.

Question for IPhone/IPad users who buy apps for kids. I plan to gift a friend's son an Apple device of some kind and some games for his upcoming birthday, and I don't want him either bankrupting his dad (who will be registered as the owner of the device, and whose credit card details will be available to Apple/ITunes post registration (I think!) ) by accidentally buying stuff, or having to interrupt his games to dism…

Use gift cards instead of registering a credit card. It's much easier to control the spend. I totally agree with 'ad-free experience'; if I can't tolerate adverts in apps then I wouldn't let children see them where they will distract from the app itself.

This is what we do for our son. From what I can remember it isn't obvious that you can set up an iTunes account without a credit card - we had to go into iTunes (on a PC) after-the-fact to remove the CC info.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#43

I really, really, really wish there was some way to disable the Home button on my iPad. My 19-month old and 4-year old kids, who absolutely love to sit with me and play with the iPad, simply find it irresistible to press that button. And when we're watching a movie, its a sure-fire way to ruin the whole experience. If it were lockable so that it didn't do anything, they wouldn't press it. Come to think of it, the sli…

Over time, as an app developer and a parent, I've come to appreciate the home button just as it is. As an app developer, it means my app will be rated and compared to other apps based on user experience for the child.. how engaging is the app, how much replay value does it provide. If the mechanics are frustrating or the content is boring, children will always vote with their finger and move onto another app. As a parent, I like that developers have to surpass a certain usability and experience threshold before parents are satisfied with the app and provide a good review.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#44

I would add that kids hold the side of the iPad. So don't count that as a touch. In fact my daughter hasn't figured out to use one finger so if you can hack the touch interface to ignore stray fingers or hands that would be great. Also if you ate presenting some kind of activity that two people could conceivabley do at once eg building blocks, moving shapes around allow two fingers to mover separate objects at once.…

My daughter does this all the time on my Kindle Fire and my WP7. She routinely has her thumb just sitting on the edge of the screen and she wonders why the game won't work for her, but works for me. You could program dead zones on the edges of the device in applications you develop, but that doesn't work for other apps.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#46

My 5 year old has been using his iPad since he was 4, and we've encountered all these problems and more. The funny thing though is that he learnt to work around all of them! Accidentally presses menu, after a couple of times he learns what to do. I think these obstacles of bad design are just more little puzzles for children. As parents we shouldnt obsess about having a perfect environment for our kids. On the other…

You're right about apps improving their design, but it should be noted that game design for kids is kinda tricky.

For example, what if in that math app, the player had "X" amount of lives, and every wrong answer cost a life? It might solve the issue of "keyboard smashing", but would create negative feedback, which is very inappropriate in this kind of game. Learning and with especially younger children, positive reinforcement tends to work far better than negative reinforcement. Every option has a cost.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#47

If your app for children includes in-app purchases I will delete it as soon as I realise. At present this is just a frustration for my 2 year old as he doesnt understand why the game is no longer on the screen, but as he gets older he is more likely to try and pester me into buying. Not Going To Happen, plus I will leave a 1 star review of your app based on in app purchases alone. iPads and iPhones are not bought by…

This is an advantage of the android style permission system in this case, the 'Services that Cost you Money' section could reveal this dodgy behavior quite easily.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#48
I'm curious: don't any other people here think 2-year-old kids shouldn't be playing iPad games at all?

I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.)

As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose the Duke boys, and later Knight Rider). But, as an adult, I cite it often as one of the things I admire most about the way she raised me (no limits on books, nor daytime outdoor play after school, nor building things), especially after coming to understand how much easier it is to set a precocious and hyper wild little monkey in front of the boob tube so the parents can get a couple hours of peace.

I do think video games (especially good ones) are probably much less harmful than TV, and that they do even have some net positives for the user, in terms of developing various human abilities (cognitive and otherwise). But isn't two years old too young? Shouldn't kids of that age, instead of learning in-game physics, be learning real physics? Like with balls, marbles, and blocks, running and falling down, and not with animated honeypots and flying unicorns?

My own kid won't be here for a few more months, so I'm not preaching; just honestly asking. I know little kids love iPad games... but they love eating sugar cubes, too.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#49
This is great feedback. Right now I'm trying to finish our first book for http://non.io (site isn't complete yet, but it will still give you an idea of the core concept), and one of my considerations was ensuring that the app was child friendly. At the end of the day, there will be options and components that are for parents only. Ensuring that a.) they're still prominent enough for parents to see at some point, and b.) that they're out of reach of children is a difficult balancing act. Does anyone know of or have any suggestions of apps who have done this correctly? I only have two components that are for parents - a donation form and an email signup form on the last page. Right now they're disabled until you select a checkbox that says "I'm an adult". Would love to get more feedback on this though.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#50
post #46

My 5 year old has been using his iPad since he was 4, and we've encountered all these problems and more. The funny thing though is that he learnt to work around all of them! Accidentally presses menu, after a couple of times he learns what to do. I think these obstacles of bad design are just more little puzzles for children. As parents we shouldnt obsess about having a perfect environment for our kids. On the other…

You're right about apps improving their design, but it should be noted that game design for kids is kinda tricky. For example, what if in that math app, the player had "X" amount of lives, and every wrong answer cost a life? It might solve the issue of "keyboard smashing", but would create negative feedback, which is very inappropriate in this kind of game. Learning and with especially younger children, positive rein…

Negative feedback is easily turned into positive feedback and the other way around. Instead of losing points or lives when you fail, you could reward thoughtful actions. For example, when the number of steps to a solution is closer to the minimum number of steps needed to solve this problem it could be an indication of thoughtful actions and rewarded accordingly.
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