I have a rule of giving 1 star rating to any kid's game that has them regardless of how well it's done and if my kids actually enjoy the non-gimmicky part. Milking parents by making their kids beg and nag them is an unethical way to earn money.
A Dad’s Plea To Developers Of iPad Apps For Children
41–50 of 195 posts
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#42Earlier quoted context omitted.
Question for IPhone/IPad users who buy apps for kids. I plan to gift a friend's son an Apple device of some kind and some games for his upcoming birthday, and I don't want him either bankrupting his dad (who will be registered as the owner of the device, and whose credit card details will be available to Apple/ITunes post registration (I think!) ) by accidentally buying stuff, or having to interrupt his games to dism…
Use gift cards instead of registering a credit card. It's much easier to control the spend. I totally agree with 'ad-free experience'; if I can't tolerate adverts in apps then I wouldn't let children see them where they will distract from the app itself.
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#43I really, really, really wish there was some way to disable the Home button on my iPad. My 19-month old and 4-year old kids, who absolutely love to sit with me and play with the iPad, simply find it irresistible to press that button. And when we're watching a movie, its a sure-fire way to ruin the whole experience. If it were lockable so that it didn't do anything, they wouldn't press it. Come to think of it, the sli…
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#44I would add that kids hold the side of the iPad. So don't count that as a touch. In fact my daughter hasn't figured out to use one finger so if you can hack the touch interface to ignore stray fingers or hands that would be great. Also if you ate presenting some kind of activity that two people could conceivabley do at once eg building blocks, moving shapes around allow two fingers to mover separate objects at once.…
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#45ipad kills kids' eyes. i buy real books instead.
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#46My 5 year old has been using his iPad since he was 4, and we've encountered all these problems and more. The funny thing though is that he learnt to work around all of them! Accidentally presses menu, after a couple of times he learns what to do. I think these obstacles of bad design are just more little puzzles for children. As parents we shouldnt obsess about having a perfect environment for our kids. On the other…
For example, what if in that math app, the player had "X" amount of lives, and every wrong answer cost a life? It might solve the issue of "keyboard smashing", but would create negative feedback, which is very inappropriate in this kind of game. Learning and with especially younger children, positive reinforcement tends to work far better than negative reinforcement. Every option has a cost.
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#47If your app for children includes in-app purchases I will delete it as soon as I realise. At present this is just a frustration for my 2 year old as he doesnt understand why the game is no longer on the screen, but as he gets older he is more likely to try and pester me into buying. Not Going To Happen, plus I will leave a 1 star review of your app based on in app purchases alone. iPads and iPhones are not bought by…
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#48I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.)
As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose the Duke boys, and later Knight Rider). But, as an adult, I cite it often as one of the things I admire most about the way she raised me (no limits on books, nor daytime outdoor play after school, nor building things), especially after coming to understand how much easier it is to set a precocious and hyper wild little monkey in front of the boob tube so the parents can get a couple hours of peace.
I do think video games (especially good ones) are probably much less harmful than TV, and that they do even have some net positives for the user, in terms of developing various human abilities (cognitive and otherwise). But isn't two years old too young? Shouldn't kids of that age, instead of learning in-game physics, be learning real physics? Like with balls, marbles, and blocks, running and falling down, and not with animated honeypots and flying unicorns?
My own kid won't be here for a few more months, so I'm not preaching; just honestly asking. I know little kids love iPad games... but they love eating sugar cubes, too.
Re: A Dad’s Plea To Developers Of iPad Apps For Children
#49Re: A Dad’s Plea To Developers Of iPad Apps For Children
#50My 5 year old has been using his iPad since he was 4, and we've encountered all these problems and more. The funny thing though is that he learnt to work around all of them! Accidentally presses menu, after a couple of times he learns what to do. I think these obstacles of bad design are just more little puzzles for children. As parents we shouldnt obsess about having a perfect environment for our kids. On the other…
You're right about apps improving their design, but it should be noted that game design for kids is kinda tricky. For example, what if in that math app, the player had "X" amount of lives, and every wrong answer cost a life? It might solve the issue of "keyboard smashing", but would create negative feedback, which is very inappropriate in this kind of game. Learning and with especially younger children, positive rein…