If you enjoy talking about parallel universes, I highly, highly recommend watching the SM64 1-Key speedrun [1] and then Bismuth's explainer [2]. It's a truly amazing technical achievement based in large part in pannenkoek2012's research. [1]: https://youtube.com/watch?v=iUt840BUOYA [2]: https://youtube.com/watch?v=wjge1bVobN0
I do find it funny the terms gamers have came up with to describe what boils down to bugs in a game. Parallel universes and all the lore around them are all caused by just a 16-bit integer wrapping inside the floor check code. Mario64 usually stores positions as floats but for collision checks it gets converted to a 16 bit int.
Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
41–50 of 92 posts
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#42Can anyone recommend other rabbit hole videos like the parents? It can be in any topic. I love these types of videos that show just how deep things are. https://youtu.be/_hjRvZYkAgA is my current favorite.
Karl Jobst speed running videos
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#43Can anyone recommend other rabbit hole videos like the parents? It can be in any topic. I love these types of videos that show just how deep things are. https://youtu.be/_hjRvZYkAgA is my current favorite.
Karl Jobst speed running videos
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#44Can anyone recommend other rabbit hole videos like the parents? It can be in any topic. I love these types of videos that show just how deep things are. https://youtu.be/_hjRvZYkAgA is my current favorite.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#45Complete History of the A Button Challenge https://www.youtube.com/watch?v=yXbJe-rUNP8 It's over five hours long. I put it on in the background or to pass the time. The amount of knowledge and abuse of bugs these guys are performing is insane.
Bismuth is also just a generally high quality YouTuber.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#46Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#47Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#48This video also explains what a 0.5 A press ("Half A-press") is and why they care. Because Mario64 doesn't care about releases, the runners don't distinguish releases, you can always choose not to release A and so if you're doing this run (fewest A presses) you would only ever release in order to press A again. In a live setting commentators might briefly explain what a 0.5 A "means" but without this explanation to h…
0.5 is really about the idea of having an A press span multiple levels.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#49Is this the perfect youtube video? Amazing Mario soundtrack in the background and gameplay visuals. Home made charts that VISUALLY show what's going on. AUDIO voice commentary explaining what you see. References to other youtube videos and commenters. Detailed, insanely knowledgeable, not selling me anything, created for love not for viewers. IDK this is peak youtube for me.
"Starting the level while holding the A button and not pressing the A button again" could be easier to understand
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#50I remember seeing one of his videos years ago about half-A presses. Did it ever catch on as something other people in the speedrunning (or whatever this is) community care about? I kinda assume not…
I think the A button challenge focuses on reducing the number of A-presses above all else, so it's not a speedrun proper. There is a really fun type of speedrun called low% where the goal is to complete the game with as low a "completion percent" as possible (e.g., minimum items collected, quests and bosses completed, etc.) and do it as quickly as possible. But a run that's technically slower with a lower% will "beat" a run that's faster with a higher%.
That's where you get Twilight Princess speedruns that can take more than 24 hours to complete. Although I believe the current record is actually just under 16:
(For those who don't want to watch an entire video: the secret sauce here is a glitch with Link's "item get!" animation that verrrryyyy slooooowlyyyy pushes him backwards in space every time it loops. So if you open a chest and leave the animation running for hours on end, you can phase backwards through walls and bypass the need for keys/progress checks/etc. Which is perfect for a low% run where the goal is to bypass as many things as possible.)