Neat article. I would like to criticize your landing page for your app. It very very much bugs me, when landing pages for apps have only a QR code which I am supposed to scan with my phone. Luckily, you also added a "Get the App" button. Problem is, that you try to be smart and automatically forward me to either the Google Play Store or Apple App Store. Since I opened the link on a Macbook Pro, you assume I want to s…
How many people out there install smartphone apps from a desktop web browser? You anyways have to pull out the phone to use the app. Having a QR code front and center and navigating to the app store listing on the phone is the preferable outcome for 99% of customers. The majority of them aren't even signed in to Apple/Google on the desktop browser.
We spent $20k on Google Play pre-registration ads
41–50 of 136 posts
Re: We spent $20k on Google Play pre-registration ads
#42I am running a small independent startup myself where I count every nickel and dime. I tried Google Ads (there was an offer to spend $400 to get an additional $400). Besides a few sign ups, it didn't pay off at all. I would never even consider spending $20,000 (!?). I talked with a few newsletters (starts at $1500 per quarter for a campaign) and social influencers (starts at $700 per post) and if money wasn't an issue I would buy marketing, but in the early stage the most important resource is myself. If I spend my savings that I live off, I risk running out of money and must go back to being a freelance developer (and the European market sucks at the moment).
Re: We spent $20k on Google Play pre-registration ads
#43I'd think most people would want a meal planning app that they can use right away, so they'd just download a different app when they see yours isn't available yet.
I wonder how many of those "pre-registrations" thought they could install it right away, saw they couldn't and then just found something else.
Re: We spent $20k on Google Play pre-registration ads
#44Conversion rate issues aside, why did they choose pre-launch ads over post launch advertising? Some apps rely on a critical mass of users on launch (multiplayer games, social networks, dating sites, etc.) so generating hype pre-launch is important for these. But this looks like an app where it doesn't matter for a user how many other users there are. So slowly ramping up your ads after launch, while you work out bugs…
Re: We spent $20k on Google Play pre-registration ads
#45Short version: We used a Google Ads pre-registration campaign to get installs for our app. Google charged us for 16,171 conversions. When we launched, we only received 1,371 installs.
Re: We spent $20k on Google Play pre-registration ads
#46Google is notorious for over-reporting ad data for all sorts of reasons. One super important thing to know is conversions could also be landing page views depending on how the ad account is setup. By default, Google will use any type of conversion configured in the ad account for displaying stats in the campaign. It's a bit tricky with Google Ads to configure a specific campaign to only report conversions as app inst…
Re: We spent $20k on Google Play pre-registration ads
#47Re: We spent $20k on Google Play pre-registration ads
#48Re: We spent $20k on Google Play pre-registration ads
#49I think they're being a bit misleading - the issue is simply that Google counts a "conversion" as someone signing up for pre-registration, whereas they assumed it would be for an app install. Google should be clearer about that, but it's not like they are just making numbers up.
If anyone has any figures for a pre-order campaign on the App Store it would be very interesting to compare the conversion rate.
Re: We spent $20k on Google Play pre-registration ads
#50Conversion rate issues aside, why did they choose pre-launch ads over post launch advertising? Some apps rely on a critical mass of users on launch (multiplayer games, social networks, dating sites, etc.) so generating hype pre-launch is important for these. But this looks like an app where it doesn't matter for a user how many other users there are. So slowly ramping up your ads after launch, while you work out bugs…