Earlier quoted context omitted.
What you’re basically describing is bounded rationality, which has been widely studied in behavioral economics, psychology, and engineering applications (Simon and Gigerenzer are two big names to google). A common framework for formalizing it is as what boils down versions of rate-distortion problems from information theory (very related to Bayesian statistics). The reason it’s of engineering interest is, like you ob…
Oh cool! It's always hugely useful to learn the word for the thing you're thinking about. It can be really tricky to figure out if a vague idea has a name unless you're already pretty well read in a field. Now I have some reading to do, thanks!
Clojure Plays Mario
41–43 of 43 posts
Re: Clojure Plays Mario
#42Y'know, the thing I least like about these AI video game players is how unlike humans they look. I was wondering about the difference, and I think it comes down to two parts. First and foremost, human players generally prefer routes with a lot of tolerance for input error. Second, humans take frequently "mental planning breaks," stopping for a moment in safe spots before challenging areas. I think you could juggle th…
I just couldn't bear all that walking and jumping into near misses in the video.
Re: Clojure Plays Mario
#43Earlier quoted context omitted.
But, you will see that in most games RTA (Real Time Attack, speed running by humans, live) does choose different strategies than TAS (Tool Assisted Speedrun, still humans, but using tools to record and splice together a sequence of inputs for the game). For a TAS you can justify taking fifty one-in-ten chances in a row, because every time it doesn't come off you just throw that away and re-record, so maybe you do a f…
> In RTA that's never going to make any sense, it kills essentially 100% of runs. it depends on how much you want that world record.