Just call them a cocksucker, should be obvious after that.
I think the bot doesn't have access to this info.
41–50 of 62 posts
Just call them a cocksucker, should be obvious after that.
I think the bot doesn't have access to this info.
My partner made a lot of spelling mistakes, instant human tell :)
"something" went wrong? why lie and pretend you are surprised by what happened? it's your censorship filter going haywire, just admit it
And you certainly shouldn't dress your censorship up in insufferably smarmy language like “Oh shoot! Something went wrong, sorry about that!”
No, you fucking cocksucker. You banned me because I called my conversational partner a cunt to see how they would respond. Nothing went wrong, you aren't sorry about it, and “shoot” is a childish way to write “shit”.
Gonna take a walk.
1. You start the game with someone you know 2. You know that the first 5 messages you each send are authored by the other person 3. After 5 messages each, the "You are a bot!" button becomes active, and at some random point after that, the players get split so they are instead each talking to a bot.
The time pressure of when to consider pressing the button really changes the psychological aspect, as does having a lead-in transcript for the bot to try to impersonate your friend. As others have mentioned, an incentive to have people be more human would be great -- in a tournament setting I'd like to see this implemented where if someone guesses prematurely then they get -1 while the other player gets 0, whereas guessing correctly gives +1 to the guesser and 0 to the other.
Anyway, my prompting and the game could definitely use work, but for anyone who wants to try it out: https://artifice.games/ The game is called Bot or Not, after you create the game have your friend hit join a game and use the 4 letter room code.
I just made a very similar game a couple weeks ago, but with a couple key differences which make the experience very different: 1. You start the game with someone you know 2. You know that the first 5 messages you each send are authored by the other person 3. After 5 messages each, the "You are a bot!" button becomes active, and at some random point after that, the players get split so they are instead each talking t…
I just made a very similar game a couple weeks ago, but with a couple key differences which make the experience very different: 1. You start the game with someone you know 2. You know that the first 5 messages you each send are authored by the other person 3. After 5 messages each, the "You are a bot!" button becomes active, and at some random point after that, the players get split so they are instead each talking t…