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Blizzard Lays Off 600, Including About 60 Developers

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Re: Blizzard Lays Off 600, Including About 60 Developers

#41
post #21

The company's massively popular massively multiplayer online role-playing game has struggled in the past year, slipping to 10.2 million subscribers through the end of December. I'm not sure "struggled" is the word they were looking for there.

Without Googling for statistics wasn't WoW peaking around 13mill subscribers? A ~20% decline is seemingly quite a massive hit if you ask me and would definitely warrant a few layoffs.

Well, you can only play a game for so long before getting tired of it. Sure, it's a huge world. But every world dies at one point, and WoW is no different.

Re: Blizzard Lays Off 600, Including About 60 Developers

#42
Damn, I hate hearing about layoffs. I work in a close-knit team of developers and testers, where each of one us is an important contributor to our company's goal, and it impacts our productivity tremendously when someone leaves.

Maybe I'm naive, but I would happily give up any yearly bonuses and possibly even a slight pay deduction (as a single guy I don't have many expenses) in order to keep a fellow teammate from being laid off.

I'm sure not everyone agrees with this line of thinking, and there must be some legal mumbo jumbo out there that prevents this from happening... Anyways, I'm sure those laid off developers are talented, and hope they'll rebound quickly to a greater opportunity.

Re: Blizzard Lays Off 600, Including About 60 Developers

#43

This seems like an appropriate enough place to put this: The Diablo 3 beta? Not that good. I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. Also it sucks to hear about the lay-offs.

That's not really very surprising. You probably wouldn't have played D2 for very long if it was only normal difficulty, and only the section before Blood Raven. Personally I quite enjoyed the beta, a lot more than I enjoyed the same period of the D2 game. I'm anticipate spending many, many hours enjoying D3.

It's not even the length or difficulty, I just didn't feel motivated to get through it. Maybe the rest of the game will be better but I felt the beta had really terrible pacing, claustrophobic corridor-style level design and an odd Tim Burton-Warcraft universe fusion art style.

Re: Blizzard Lays Off 600, Including About 60 Developers

#44
post #3

Presumably the era of "printing money with WoW" is over, then?

I wouldn't be so sure. First off, they list 10.2M as the current subscriber base, taken times a conservative estimate of $13/mo (the every 3 months plan, IIRC) and that's over one and a half billion dollars a year. Second, they are rumored have a new MMO in the pipeline - suppose everyone that ever tried WoW returns to dip into that bucket. I think that, on the contrary, the era of Blizzard printing money is still go…

suppose everyone that ever tried WoW returns to dip into that bucket

Not a reasonable way to estimate potential demand.

Maybe something closer to "Some percentage of established MMO gamers who now play WoW or Star Wars Online will try it according to how appealing it looks and how well it's marketed and priced."

Re: Blizzard Lays Off 600, Including About 60 Developers

#45
This is most likely 550 community and customer support people and 50 internationalisation developers. Blizzard is doing really well and has multiple games coming down the pipe.

WoW's fluctuating subscriber numbers reflect the natural state of a 7 year old game that is in a down period between expansions, so I'm not worried about that. Instead what I think is going on is that they've spent so much time growing their staff to accommodate WoW, the new Battle.net and new projects like Diablo 3 and the unannounced MMO project that they've come to a point where they've decided to take a good hard look at who's working for them, how they can optimise their workforce, and how they can cut down on the bloat.

It's likely a matter of reducing overhead and improving internal communications as opposed to any "bad news" that they need to get rid of people in order to keep the ship afloat.

As the CEO says, this is something that happens when you grow a lot: you need to make some changes every now and then. Instead of viewing this as a cutback, I'd view this as a fundamental step towards stabilising themselves as a developer that handles multiple projects simultaneously, whereas before they really operated in serial.

Taking 600 off the top of 4700 employees still leaves them with over 4000 people working for them, which is about as many as Nintendo employs, to give you an idea of what kind of sizes we're talking about in the games industry.

Re: Blizzard Lays Off 600, Including About 60 Developers

#46
post #20
post #14

Earlier quoted context omitted.

I don't know how much difference 60 developers (probably not the best and brightest, as I'd expect Blizzard to hold on to those) would make. I'd be happy to be wrong, though.

Doesn't work like that in layoffs. If an entire business line is cut, individual performance is irrelevant.

Only to a point, if someone is good enough a smart company will reshuffle someone truly exceptional into another part of the company. Though one would have to be REALLY stand out in such a large company to get that treatment.

Re: Blizzard Lays Off 600, Including About 60 Developers

#47
post #3

Presumably the era of "printing money with WoW" is over, then?

I wouldn't be so sure. First off, they list 10.2M as the current subscriber base, taken times a conservative estimate of $13/mo (the every 3 months plan, IIRC) and that's over one and a half billion dollars a year. Second, they are rumored have a new MMO in the pipeline - suppose everyone that ever tried WoW returns to dip into that bucket. I think that, on the contrary, the era of Blizzard printing money is still go…

Except there is a subset of people who played WoW and have since sworn off MMOs entirely (I am one such and I have a coworker who has also done so).

I somehow doubt this is THAT rare an occurrence.

Re: Blizzard Lays Off 600, Including About 60 Developers

#48

I look forward to the companies that will be spawned by ex-Blizzard folks

I assume that if Blizz kept 90% of its employees it likely kept most or all of the employees that would otherwise do kickass startups. If it didn't, then there is something very wrong with its layoff process!

Re: Blizzard Lays Off 600, Including About 60 Developers

#49
post #3

Presumably the era of "printing money with WoW" is over, then?

I wouldn't be so sure. First off, they list 10.2M as the current subscriber base, taken times a conservative estimate of $13/mo (the every 3 months plan, IIRC) and that's over one and a half billion dollars a year. Second, they are rumored have a new MMO in the pipeline - suppose everyone that ever tried WoW returns to dip into that bucket. I think that, on the contrary, the era of Blizzard printing money is still go…

I don't know if $13 is conservative. $9/mo is the most expensive plan available to me. Presumably in places like China people pay by the hour and therefore way less than that.

Re: Blizzard Lays Off 600, Including About 60 Developers

#50
I know it's naive, but it wasn't until I read this article that I started to think of the WoW programmers as human beings, as opposed to some universal geometric constant about the WoW universe.

I would like to see a documentary filmed inside of the WoW studio, if it's at all possible. Like, it could be really Serious Business, which would be hilarious, or it could be a more relaxed-artists type of story, which could be a fun romp. And maybe we get to see a sysadmin saying, "those are the Legacy Systems, they're from the Early Days, basically the entire World of Warcraft is held together with duct tape and a prayer." It would be great, man.

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