Earlier quoted context omitted.
The amazing thing about QuakeLive is that it initially ran in a browser window. I'm not sure how it was implemented, but it was amazing and it supported Mac and Linux as well. I wonder why they then decided to make it into a Windows only desktop app.. :-(
I'm pretty sure it was just a browser plugin. So probably native code unlike nowadays when you can get proper 3D with WebGL.
Quake's lightning gun bug explained [video]
41–50 of 218 posts
Re: Quake's lightning gun bug explained [video]
#42Earlier quoted context omitted.
Good chance it was John Carmack, probably one the top 10 programmers of all time. He basically built the Quake engine himself. There is a pretty decent analysis of it here: * https://fabiensanglard.net/quakeSource/index.php I recommend checking it out. EDIT: i was thinking of the analysis done on Quake 2, which is more about the engine: * https://fabiensanglard.net/quake2/index.php while the one about is regarding th…
> Good chance it was John Carmack, probably one the top 10 programmers of all time. Where would you rank Linus Torvalds?
Re: Quake's lightning gun bug explained [video]
#43Earlier quoted context omitted.
Good chance it was John Carmack, probably one the top 10 programmers of all time. He basically built the Quake engine himself. There is a pretty decent analysis of it here: * https://fabiensanglard.net/quakeSource/index.php I recommend checking it out. EDIT: i was thinking of the analysis done on Quake 2, which is more about the engine: * https://fabiensanglard.net/quake2/index.php while the one about is regarding th…
> Good chance it was John Carmack, probably one the top 10 programmers of all time. Where would you rank Linus Torvalds?
Re: Quake's lightning gun bug explained [video]
#44Quake was the first PC game I played and still in my top 10 favorite games of all time. The movement STILL feels fresh!
When it came out I didn't quite like it. I was like, what's the advantage of 3D when it all looks so polygon-y? Duke Nukem "3D" looks better! The atmosphere was brilliant though.
Re: Quake's lightning gun bug explained [video]
#45Earlier quoted context omitted.
Hello, video creator here. This is indeed the actual code, and it is written in QuakeC, a language created specifically for the game logic in Quake. The part I'm not sure about is why the creators wanted to add in extra side beams at all.
Oh, didn't know about QuakeC. Shame on me. So both the "normalize" and the improper swap are the part of the original source?
https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac...
:)
Re: Quake's lightning gun bug explained [video]
#46Quake was the first PC game I played and still in my top 10 favorite games of all time. The movement STILL feels fresh!
The movement? It was just dull but they fixed it with QuakeWorld. Bunny hopping is fun until you encounter stairs. They fixed that mechanic in Quake 2 but then everything else about this game is crap. Q3 was OMG, simply amazing Movement wise, CPM/CQ3 or QuakeLive is where things became fun again
Re: Quake's lightning gun bug explained [video]
#47Quake was the first PC game I played and still in my top 10 favorite games of all time. The movement STILL feels fresh!
Re: Quake's lightning gun bug explained [video]
#48I don't follow. This code is not C or C++, so it's not actually from Quake. So what's with "this is how this was coded" and "here are the bugs, but it's only my guess"? The code is avaialble, why guess at all?
Hello, video creator here. This is indeed the actual code, and it is written in QuakeC, a language created specifically for the game logic in Quake. The part I'm not sure about is why the creators wanted to add in extra side beams at all.
Especially with games, I think the video format lends itself well to demonstrating the effects of the code organically.
Re: Quake's lightning gun bug explained [video]
#49Earlier quoted context omitted.
>probably one the top 10 programmers of all time By what metric? Popularity? PR? Net worth? Complex software? Competitive programming? Impact? For every "top" SE there are tens of similarly skilled engineers that you have never heard of
Amount of tickets closed on JIRA lmaoo
Re: Quake's lightning gun bug explained [video]
#50Quake was the first PC game I played and still in my top 10 favorite games of all time. The movement STILL feels fresh!
When it came out I didn't quite like it. I was like, what's the advantage of 3D when it all looks so polygon-y? Duke Nukem "3D" looks better! The atmosphere was brilliant though.
Back in the 90s John Carmack was asked "If you could just hire anybody from the 3D world, who would you hire?", and he named Ken http://advsys.net/ken/carmken.htm