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Apple Vision

stratechery.com

41–50 of 582 posts

Re: Apple Vision

#41
post #35

"The company was fairly mum about how it planned to make those cameras and its format more widely available, but I am completely serious when I say that I would pay the NBA thousands of dollars to get a season pass to watch games captured in this way. Yes, that’s a crazy statement to make, but courtside seats cost that much or more, and that 10-second clip was shockingly close to the real thing." The author was shown…

> demos that failed to deliver actual user value

Does Apple have a a history of doing this?

I think that's why people are excited.

Re: Apple Vision

#42
post #34

All these "relive your memory" videos are incredibly awkward, because of how downright sad it is to strap this on your head during your kid's birthday just to relive it on repeat like Tom Cruise in Minority Report. The real usecase is porn, but they're too tactful to say it.

Apple has the walled garden approach to apps, and they don’t let porn in. (Except for reddit app, which has porn allowed, to the complaints of Tumblr)

But maybe it will be possible through the Safari browser or something.

Re: Apple Vision

#43
post #23

Earlier quoted context omitted.

What will the non-Pro version not have, compared to the Pro?

The "eye passthrough" display is something that could be trimmed quite easily to get the price down. It's not like any other VR device has it.

This has passthrough

https://simulavr.com/

but I don't think it is as nice.

Re: Apple Vision

#44

curious how typing on a keyboard will work don't recall seeing that on the presentation.. also 2hrs battery, on a flight can you carry those... inconvenient (impractical?)

According to MKBHD’s video, you just look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger. They also mentioned in the keynote you can connect a Bluetooth keyboard and type on that.

> look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger

it sounds kind of exhausting, but i guess have to try it to know for sure.

Re: Apple Vision

#45
as usual what matters is the user experience. technology is only a conduit for such. the difference between Apple and many other tech companies is they prioritize the former over the latter, and when the latter is available it exists mainly to amplify the former.

this problem is most obvious in video games, where eye watering graphics are prevalent but gameplay sucks. Once it gets to 8K per eye with decent FoV, it will truly look pretty close to reality.

Re: Apple Vision

#46
post #33

Unfortunately reads like a massive paid ad.

If he say the product sucks what are you gonna say? It was paid by Meta?

I understand that I have a pretty large bias in the opposite direction that Mr. Thompson claims. That is, I think VR is stupid and I don't understand the use case for it, at least in the incarnations we've seen so far. I also remember the failed Google Glass, and think, "If people wouldn't wear that comparatively less-cumbersome and less-stupid-looking thing, why the hell would they wear this one?".

So my immediate reaction was also to mistrust the motives of the author. However, I can recognize this bias in myself and be OK with being wrong. My track record is not exactly pristine, after all. I felt pretty much the same way about the iPad.

Re: Apple Vision

#47
I'm curious if anyone will be able to develop in it (i.e. write code with virtual desktops etc)

I'm also curious about how which unexpected consequences people will experience with such devices (nausea, etc... other unknown illnesses cropping up)

Re: Apple Vision

#48
post #23

Earlier quoted context omitted.

The "eye passthrough" display is something that could be trimmed quite easily to get the price down. It's not like any other VR device has it.

This has passthrough https://simulavr.com/ but I don't think it is as nice.

I don't mean projecting the outside world inside the headset so the user can see "through" it, that's a standard feature even on cheap headsets. I mean the display on the front of the Vision Pro which shows the users eyes "through" the headset so other people can see them, which is an awful lot of hardware to dedicate to a feature many users don't need.

Re: Apple Vision

#49
post #29

This is pretty bad for VR. It will most likely flop because it has no reliable input. So far FrankenQuest 2/3 is on top: http://move.rupy.se/file/FrankenQuest.png Let's see what Valve can do...

>It will most likely flop because it has no reliable input.

This reads like the critiques just after the iPhone was announced that it will flop because it didn’t have a physical keyboard…

Re: Apple Vision

#50
This is a really good in depth review, the fact that the vision is recreating everything digitally is really amazing and creepy at the same time. I am in awe of the technology, but the last part of this article also highlights what will certainly be a one of its major drawback and weaknesses, how isolating it is (which previous VR headset also suffer from).

While the AR aspect of it helps somewhat, I did note also during the presentation the ridiculous clip with the father wearing the headset at his child's birthday party, and especially how all the examples uses except in a professional setting were for individual lonely users. Both exciting and terrifying at the same time.

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