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It's A(door)able

ncase.me

41–50 of 122 posts

Re: It's A(door)able

#41
I am showing this to kids at the game programming hobby group today. This is hilarious. I mean all of Nick's creations are dope, but this one caught me by surprise. :-)

Re: It's A(door)able

#43

The art style reminds me of some classic games/animations from Newgrounds. Forgot what they were called. Pretty violent and heavy on social commentary, so it's a bit of a shock to see that style used in such an opposite way!

It is very similar to the old newgrounds series :the game:, made by Nutcasenightmare. Because Nicky Case is Nutcasenightmare

Re: It's A(door)able

#44
This reminds me of early days of internet when flash was starting to gain a foothold. We had so many neat things like this appearing everywhere. Surprises after surprises. Nowadays the internet is really tame compared to that.

Re: It's A(door)able

#45

love it. although I thought putting my own message in at the end was going to build a map that created that message. that would be next level!

I thought the same, I even tried accessing it in guest mode, ahaha. I wonder how complex it would be to extend to custom paths, maybe create predefined paths for some ASCII characters... maybe chatGPT helps me with that

Re: It's A(door)able

#46
post #29

I don't understand how to play, I seem to lose right after I get the key every time..

If it's the second frame of the three-panel strip, then, as another commenter hints, the trick is not to double back. You must complete a circuit around the map. I got frustrated and quit long before trying this until reading that comment, but it (arguably) pays off.

It's the first frame, I read the comments and still I don't understand. The game is too stressful for me, I give up haha

Re: It's A(door)able

#47
The message at the end was cute, but playing this was infuriating. :(

It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was already at the door, like the door was the wrong goal.

Then once I realized it's time-based, another 20 tries to do the second panel in a short enough time. The third panel was easy, though.

So something seems to be miscalibrated. (Macbook Air M1 on Chrome, and it's not like I've got a slow key repeat configured or anything.) I get that it's trying to force you to take the shortest distance, but playing this made me incredibly angry because it felt like it was unwinnable. And when I finally did succeed on the first and second panels, it felt random -- maybe it gave me extra time or something? It's not like I got any "better" at it.

Re: It's A(door)able

#49

The message at the end was cute, but playing this was infuriating. :( It took me like 20 tries just to get past the first panel, because it was buzz with failure every time I got to the door after picking up the key. It took forever to realize the buzz was from the timer, because it always buzzed once I was already at the door , like the door was the wrong goal. Then once I realized it's time-based, another 20 tries…

Huh, I didn't have sound enabled (or didn't get any buzzing) and all doors were readily unlocked on my first attempt.

Have you tried upgrading your M1 processor to an AMD Ryzen? /s (sarcastic, but with love)

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