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Clock

oimo.io

41–50 of 173 posts

Re: Clock

#41
I find it invigorating in a way - there's a constant stream of fresh new seconds coming your way, moments you've never before seen in your life and so could hold anything in them.

But I can understand the anxiety a lot of people seem to be feeling at this: I had (and have) a similar response to WaitButWhy's [Your Life in Weeks](https://waitbutwhy.com/2014/05/life-weeks.html) post.

Re: Clock

#45

His other stuff is amazing too. For example, this water scene. You can click inside the water to splash it around! https://oimo.io/works/water3d/ Cloth is very cool too. https://oimo.io/works/cloth/ Jelly: click on the sphere to tear it apart. https://oimo.io/works/jelly/

The Jelly one is super cool. I was hoping it would slowly assimilate back into its original form if you let it sit for a bit.

Re: Clock

#47
post #18

made with haxe, and more demos available at: https://oimo.io/works

This is the same person who made bubbles that was on the front page 5 months ago: https://news.ycombinator.com/item?id=33566924 jfc, this one is absolutely fucking insane, reminds me of DMT: https://oimo.io/works/life/

The level of dread felt is like taking just a wee bit too much acid and feeling the universe collapsing in and exploding back out on itself. Not that I've ever experienced that.

Re: Clock

#48

How does it work? I'm guessing it's exploding the clock then playing the animation in reverse?

I figured it was something like that as well. Looks visually impressive if you don't know the trick. I had thought about assigning edges and guaranteeing they met in the backstage area, then almost as quickly realized it'd be way easier to take the solid, break it into pieces that fly off, then do that, time-reversed, in the backstage.

Re: Clock

#50
This gives me a huge hit of nostalgia for Flash and ActionScript - ActionScript 3 was my introduction to OOP, design patters, and something akin to "game programming".

I remember browsing Flash demos like this with all sorts of really neat effects, UI tidbits, etc.

Creating a little physics engine in AS3 was super fun. I never really got over how fun it was to write code like "this.parent.rm(this)"

Not sure if it's the same making demos like this, but it feels like it!

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