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BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

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Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#41

Earlier quoted context omitted.

It just raises the bar so that 3D artists who are only capable of reproducing the same boring things they saw in YouTube tutorials are no longer considered proficient. The more I think about this trend, the more I think it might be good. Bootcamp devs are no longer good enough for junior roles since a GPT could replace them. Digital media people who learnt via YouTube and have no real talent are no longer skilled eno…

How do you get senior people when juniors no longer have careers?

From the real education with courses on compilers, operating systems and databases, not 3 month bootcamps on HTML and JavaScript.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#42
post #9

Earlier quoted context omitted.

I don't think this is "terrifying" to 3D artists any more than github copilot is terrying to us haha, I'm not sure why we engineers have this tendency of imagining every other industry as being populated by superstitious peasants from the dark ages who fear new tools. In my experience the vast majority of people are excited about GPT including artists.

I don't know, maybe I am one of those "superstitious peasants from the dark ages who fear new tools", but I'm increasingly terrified of GPT-4 and future iterations of it as applied to the industry I work with (i.e. software). It does seem to threaten to suddenly eliminate all the interesting parts of the job, a good chunk of openings, and to significantly reduce salaries for the openings that remain - all at the same…

In the past, when tools that significantly increased developer productivity emerged, like higher level languages (C, Java, Python), better IDEs, or better access to help (e.g. StackOverflow), the demand for more software has outpaced any decrease in demand for developers due to productivity improvements.

I'm not saying I know that's going to continue forever, but it might. If the cost to produce software goes down, the demand for software will increase. That's what has always happened, but maybe this time is different.

Everyone always thinks this time is different though, it's good to be skeptical of thoughts like that.

My take is that if you stay on the cutting edge and get good at using all kinds of tools with max productivity, you'll probably end up as the tractor driver rather than as an unemployed ox.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#43

Famous quote: "Wouldn't it be nice if our machines were smart enough to allow programming in natural language?". Well, natural languages are most suitable for their original purposes, viz. to be ambiguous in, to tell jokes in and to make love in, but most unsuitable for any form of even mildly sophisticated precision. And if you don't believe that, either try to read a modern legal document and you will immediately s…

We need a DSL that converts/compiles into natural language for the AI.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#44
post #26

Earlier quoted context omitted.

It just raises the bar so that 3D artists who are only capable of reproducing the same boring things they saw in YouTube tutorials are no longer considered proficient. The more I think about this trend, the more I think it might be good. Bootcamp devs are no longer good enough for junior roles since a GPT could replace them. Digital media people who learnt via YouTube and have no real talent are no longer skilled eno…

This isn't how it will play out though. At first chess AIs got enough to beat unskilled players. They they were good enough to beat intermediate players. Then they challenged the grandmasters. Today no human, no matter how long they practise or how hard they train will ever get close to beating an AI at chess. Your assumption that this raises the bar for human 3D artists is correct today, but it won't be long before…

Chess is fundamentally a different kind of problem. You can prove things about chess in the general case, but it's mathematically impossible to prove things about computer programs in the general case.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#45

Until We started to see LLMs, and the tools that can be created with them, I doubted the possibility of Star Trek's Voice command system. Asking for the computer to clarify some concept, or filter and reduce data sets based on arbitrary data was pure science fiction. Seeing something like this makes me think that the arbitrary holodeck commands "Paris, 1950's, rainy afternoon" is suddenly not a challenging part of th…

A prompt like that already can generate something great using stable diffusion/mid journey. Very exciting indeed that LLMs are now similarly so capable.

Using stable diffusion suddenly makes Picard telling the computer his tea has to be hot every time seem reasonable.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#47

Earlier quoted context omitted.

How do you get senior people when juniors no longer have careers?

Junior software developers will still have careers, they'll just have to learn a slightly different skillset that involves more reviewing of code, like a senior developer already does. Before sometime hits merge, they need to understand if the code meets all requirements, and it doesn't really matter who or what wrote the code in the PR.

They will be reviewing the unit test written by TestGPT for the code written by CodeGPT.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#48

Famous quote: "Wouldn't it be nice if our machines were smart enough to allow programming in natural language?". Well, natural languages are most suitable for their original purposes, viz. to be ambiguous in, to tell jokes in and to make love in, but most unsuitable for any form of even mildly sophisticated precision. And if you don't believe that, either try to read a modern legal document and you will immediately s…

In (language model-backed) natural language interfaces the loss of precision can be made up via iteration. If it were about getting it right on the first try this would be a dead end but there's no need for that restriction.

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#49

Famous quote: "Wouldn't it be nice if our machines were smart enough to allow programming in natural language?". Well, natural languages are most suitable for their original purposes, viz. to be ambiguous in, to tell jokes in and to make love in, but most unsuitable for any form of even mildly sophisticated precision. And if you don't believe that, either try to read a modern legal document and you will immediately s…

In (language model-backed) natural language interfaces the loss of precision can be made up via iteration. If it were about getting it right on the first try this would be a dead end but there's no need for that restriction.

Yeah maybe! Just like if you have enough monkeys iterating on enough keyboards...

Re: BlenderGPT: Use commands in English to control Blender with OpenAI's GPT-4

#50
post #13

Can this same idea be extended to, say, interact with an open-source SVG editor like Inkscape? What are the requirements of the editor — I presume it must support some form of scripting? I would love to be able to have GPT sketch math figures, which I then modify/perfect. Note: this comment is partially inspired by the workflow of Gilles Castel — I’d love to be able to use GPT in the loop of note taking, similar to t…

MSFT Research generated some SVG images with GPT4. Kinda mind blowing among some of the many experiments they published in here:

https://arxiv.org/pdf/2303.12712.pdf

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