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Mario Kart Tour Triggers You into Gambling Your Money

growth.design

41–50 of 247 posts

Re: Mario Kart Tour Triggers You into Gambling Your Money

#41
It should be noted that the pipes (loot boxes) have recently been replaced with a shop where you directly pay for things using rubies instead of gambling. [1]

That being said, the prices in the shop are quite expensive from what I've heard from people who play the game.

[1] https://twitter.com/mariokarttourEN/status/15655858873035325...

Re: Mario Kart Tour Triggers You into Gambling Your Money

#42
Yeah this isn't even subtle. They aren't even hiding the pointlessness of the free to play coin grind by limiting it to 300 coins per day. And I'm somewhat sure there is more math in there that a limited time offer for X days needs like 290X - 310X coins to unlock to make it look somewhat grindable but it's not.

And from a players perspective, this is even more strange. Look at how much players stick to a good racing game, like trackmania or the new zeepkist and such. Just be straightforward, bring out cosmetic DLC and some free functional thing every few month for a few bucks and it's an honest thing.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#43
post #5

Nintendo has such a great, family friendly brand. If I was in charge, I wouldn't want my brand to be anywhere close to being associated to this type of thing.

Mario Kart Tour makes far less money for Nintendo than Fire Emblem Heroes, which has a more traditional Gacha model (that is ironically not as pay-to-win unless you are doing high-end PvP)

Re: Mario Kart Tour Triggers You into Gambling Your Money

#44
post #7

Sadly, people play and buy these games as evidenced by the dumpster fire that was Diablo Immortal. I love Diablo, but there was no way in hell (lol) that I'd download that game and even play for free. I feel like these mobile games need regulating heavily, but it's also down to use to not support these games.

Gambling as an industry is held up by (I don't remember exact numbers) something like 3-5% of gamblers that provide nearly 50% of the revenue.

I imagine it's similar here.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#45

Something about how this article was animated out hurt my brain to look at. It had a lot on page telling me about how much there was too much information on the screen of the phone which was nested inside the page. And then every arrow press would move around the dialog boxes (some of which jiggled to fight for my attention extra hard) and update the little avatar. The content was interesting but it felt kind of iron…

I liked that they took all the time to decry all these dark practices, and then hit you at the end with "Do you want a summary of the presentation? Click this button!" which I'm sure requires you to sign up for their email newsletter and start on their customer pipeline.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#46
post #30

Earlier quoted context omitted.

That's just Nintendo. Old games from other companies are still cheap, especially on platforms other than the Switch. PC in particular. Nintendo's store also runs less-frequent and worse sales than others. Other stores, a two-year-old game might still be $50 full price, but it'll go on sale half-off multiple times per year. Not so much on Nintendo's store. Doubly so for first-party stuff. 20% off is a steep and rare s…

Well Nintendo also doesn't do microtransactions or DLCs. I'm sure if they did that they could afford more sales. I'm wondering if not having microtransactions is just not profitable anymore.

Yeah, but other publishers that aren't heavy on microtransactions reduce prices more and have better sales, too. Though the other stores they sell through probably do get a lot of money through microtransactions, that's true.

I think the main factor's that Nintendo's got this weird cheap-on-the-hardware-side-premium-on-the-software-side thing going on. Which seems to be working for them—I'm not complaining, just observing, no other companies seem to have carved out a niche quite like that, so it's a distinctive characteristic of Nintendo.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#47
post #38
post #30

Earlier quoted context omitted.

Well Nintendo also doesn't do microtransactions or DLCs. I'm sure if they did that they could afford more sales. I'm wondering if not having microtransactions is just not profitable anymore.

Nintendo has high‐profile DLC coming out this year for both Pokémon and Mario Kart.

Nintendo started doing DLCs after 2017. Which again makes me wonder if they're doing it because everyone else is, or some weird economics is making it unprofitable to not do it.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#48
post #35

Great breakdown, enjoyable read. I think it highlights why more and more tech firms are hiring employees with psychology and economics backrounds. The attention economy combined with the ever-growing presence of a razor and blades style market with in-game purchases in pay-to-win games is insane. I understand it from a profitability perspective. In addition it allows for more enduring cashflows. From a less direct pe…

SNES and N64 games were usually $50-$60 in the 1990s, when salaries where a lot lower.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#49

It should be noted that the pipes (loot boxes) have recently been replaced with a shop where you directly pay for things using rubies instead of gambling. [1] That being said, the prices in the shop are quite expensive from what I've heard from people who play the game. [1] https://twitter.com/mariokarttourEN/status/15655858873035325...

For emphasis, the reason that many games recently are switching from the loot box model to the non-loot-box model (such as Overwatch 2), even at the point of putting microtransactions at super high prices, is several countries such as Belgium have banned loot boxes and there could be pressure to ban them elsewhere.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#50
post #33

Earlier quoted context omitted.

> How is that comparable? iPhones, cars, clothes and much more are available in more than one color as well. The iPhone, the car, the clothing, etc., are all functionally identical and frequently, but not always, cost the same amount. Pokemon is different in that the two versions of each game contain all the creatures, but artificially exclude some from being caught in each title, which is absolutely a dark pattern.…

> Pokemon is different in that the two versions of each game contain all the creatures, but artificially exclude some from being caught in each title, which is absolutely a dark pattern. This is to get you to trade with your friends ! The same thing is true for the three starter Pokémon – the only way to log all three is to trade with other players. How would you even trade with yourself?

Many people had to buy a second console and the other game if they wanted to fill out the pokedex.
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