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Command and Conquer – Programming an RTS game in HTML5 and Javascript

adityaravishankar.com

41–50 of 65 posts

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#41
Isn't it strange that we are celebrating being able to build things made 20 years ago, but in the browser?

I can imagine someone in 2032 posting somewhere: "Hey! I ported Crysis to the XXX " Being XXX = an Augmented Reality 3D Browser or what comes next in 20 years from now.

Just a thought.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#42
post #41

Isn't it strange that we are celebrating being able to build things made 20 years ago, but in the browser? I can imagine someone in 2032 posting somewhere: "Hey! I ported Crysis to the XXX " Being XXX = an Augmented Reality 3D Browser or what comes next in 20 years from now. Just a thought.

Yes. The same for programming languages features such as Javascript.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#43

Very interesting. These games in the browser will change the world for gamers.

Like the flash/java games we've had for the last ~12 years? I'll be impressed when we get a full 3D FPS/RTS with full shader effects.

I guess it's more about how people are now actually using the technology to full effect, than about nifty graphics.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#44

I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material. You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks. (speaking as someo…

I'm in a similar boat.. I'm trying to recreate Squad Leader by Avalon Hill in a browser. I think Hasbro might own the trademark, but I don't think copyright applies to game rules: http://www.battle-board.com/minisl/ If they send a cease and desist I guess I'll just take it offline. I don't think there are any damages in my case, but I'd still hate to be sued!

The ideas in the rules cannot be copyrighted, but the specific text of the rules can be (see http://www.copyright.gov/fls/fl108.html). Also, game mechanics can be patented.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#45
post #9

i'd suggest using Git properly instead of making a new copy of the main JS file with every version: https://github.com/adityaravishankar/command-and-conquer/tre... it would also be nice if you separated out the code into functional modules (as opposed to event functions) so that parts can be reused. I was interested in checking out your selection code since I implemented my own recently. better modules and functional…

All these are minified versions. I believe these were kept in place with different version number attached to be able to quickly switch between, not for version control reasons.

Check out cnc.js for a non-minified version.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#46

dupe - http://news.ycombinator.com/item?id=3473024

It doesn't matter if its a dupe of something everyone missed before and people up vote it this time. So much stuff gets submitted now that links are only on the first page of the new list for a few minutes and can easily be missed. This time its hit at the right time and there could be a good discussion about it.

My comment was posted when this page had no comments, nor was it on the front page. In fact, I think it had less than 3 or 4 points. I was just informing the original poster, given that I too thought it was an interesting article, that it seems there was little interest here on HN.

Clearly, due to getting enough karma to put it on the front page this time, my comment is indeed now irrelevant. The post was clearly just missed the first time as you say. Whether this is a problem with the karma/new post system or not is a different matter - and probably not one for discussion here.

I didn't think I'd get downvoted though, given when my comment was made, but your points are fair.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#47
post #41

Isn't it strange that we are celebrating being able to build things made 20 years ago, but in the browser? I can imagine someone in 2032 posting somewhere: "Hey! I ported Crysis to the XXX " Being XXX = an Augmented Reality 3D Browser or what comes next in 20 years from now. Just a thought.

All of this has happened before, and all of it will happen again.

Back in the early days of the personal microcomputer they were regarded as toys relative to the minicomputers and mainframes of that era. And in many ways they were. But bit by bit people copied functionality from older systems to PCs. Often times the new stuff was a bit simplified and in some cases downright hacky. Even CP/M let alone DOS was a pale imitation of UNIX, for example. But the microcomputer community caught up rapidly, and then soon overshot the state of the art by developing GUI based operating systems, word processing, desktop publishing, desktop graphic design, etc.

The same sort of thing has been happening with mobile platforms as well. At one time mobile computers were very immature compared to their PC counterparts, but they've started to leap-frog PCs in usability and certain other capabilities.

Since its inception the web has always been regarded as a potential competitor platform to traditional PCs. Today we are seeing hints of that coming true, with a lot of web based software replacing traditional shrink-wrapped client software. And we're also seeing the edges of the PC's strengths being nibbled away too, with various applications that would have been very difficult to make run on the web being ported to html5 and such-like. But this is probably just a hint of the progress which will come in the future, when eventually the browser-as-a-platform is fully realized technologically and running an immersive first-person 3D game fully within a browser is the norm rather than a proof-of-concept.

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#48
post #41

Isn't it strange that we are celebrating being able to build things made 20 years ago, but in the browser? I can imagine someone in 2032 posting somewhere: "Hey! I ported Crysis to the XXX " Being XXX = an Augmented Reality 3D Browser or what comes next in 20 years from now. Just a thought.

Well, it's a lot sooner than you think. Flash 11 already has the unreal tournament engine ported.

http://www.youtube.com/watch?v=UQiUP2Hd60Y

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#49

dupe - http://news.ycombinator.com/item?id=3473024

It doesn't matter if its a dupe of something everyone missed before and people up vote it this time. So much stuff gets submitted now that links are only on the first page of the new list for a few minutes and can easily be missed. This time its hit at the right time and there could be a good discussion about it.

[deleted]

Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript

#50

Earlier quoted context omitted.

It doesn't matter if its a dupe of something everyone missed before and people up vote it this time. So much stuff gets submitted now that links are only on the first page of the new list for a few minutes and can easily be missed. This time its hit at the right time and there could be a good discussion about it.

My comment was posted when this page had no comments, nor was it on the front page. In fact, I think it had less than 3 or 4 points. I was just informing the original poster, given that I too thought it was an interesting article, that it seems there was little interest here on HN. Clearly, due to getting enough karma to put it on the front page this time, my comment is indeed now irrelevant. The post was clearly jus…

Ps. For completeness, here are all the other submissions:

http://www.hnsearch.com/search#request/submissions&q=tit...

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