Earlier quoted context omitted.
Do you have any specific criticisms of GDScript you'd like to share?
Not the OP but I can pitch in that, for me, it is important (and I'd add: efficient) to invest my scarce time in a language that can be used in several contexts e.g.: Using python, I can do games, scientific/bio work, math, web backends etc. The same time investment in GDScript will only net me experience with GDScript which right now only exists in Godot.
Godot 4.0 Released
41–50 of 80 posts
Re: Godot 4.0 Released
#42Been using Godot the past couple months. It's simply a joy to work with. From the single (relatively) lightweight executable model, to the dogfooding of implementing the UI with the engine itself, to the design of GDScript, etc etc. They definitely implement a lot in-house, but reuse existing software where it makes sense. Every once in a while I use a program where I just feel the authors think about software simila…
GDScript sucks big time. It has not place in an engine, why would anyone ever invent a very inferior language to what already exists. They should have used C#.
I personally like to use it. It's not perfect but it's a language that's tailored for the task it's doing, namely driving the high level logic of a game engine.
And most importantly it's beginner friendly, so it's pretty nice for people who want to get into programming.
Re: Godot 4.0 Released
#43Re: Godot 4.0 Released
#44This is excellent news! I have been waiting for Godot (hehe) to release this. The new Vulkan backend is exciting for 3D projects and I am excited to try to dig into the new 2d tilemapping after work. As well, gotta love experimental Rust support: > With Godot 4, we introduce a new system called GDExtension. By design, it takes the best parts of creating GDNative extensions and writing custom engine modules using high…
Re: Godot 4.0 Released
#45This is excellent news! I have been waiting for Godot (hehe) to release this. The new Vulkan backend is exciting for 3D projects and I am excited to try to dig into the new 2d tilemapping after work. As well, gotta love experimental Rust support: > With Godot 4, we introduce a new system called GDExtension. By design, it takes the best parts of creating GDNative extensions and writing custom engine modules using high…
What do you mean about Rust? I don't see any special Rust support other than GDExtensions which can be utilized by almost any language.
Re: Godot 4.0 Released
#46see also https://news.ycombinator.com/item?id=34982889
Last time I checked godot did not support web assembly yet. EDIT: it does now. WIll take another look. https://docs.godotengine.org/en/stable-3.3/web/fundam ...
Re: Godot 4.0 Released
#47Been using Godot the past couple months. It's simply a joy to work with. From the single (relatively) lightweight executable model, to the dogfooding of implementing the UI with the engine itself, to the design of GDScript, etc etc. They definitely implement a lot in-house, but reuse existing software where it makes sense. Every once in a while I use a program where I just feel the authors think about software simila…
GDScript sucks big time. It has not place in an engine, why would anyone ever invent a very inferior language to what already exists. They should have used C#.
Re: Godot 4.0 Released
#48I'm talking introductory materials and an overview of the bigger ideas, not (yet) the nuanced details.
Re: Godot 4.0 Released
#49Does anyone recommend a good resource for diving into Godot 4.0 as a complete beginner? I'm talking introductory materials and an overview of the bigger ideas, not (yet) the nuanced details.
GDQuest is working on updating his content to 4.0 but even with the half off discount that stuff may be a bit pricey if you aren't sure you want to dive into the Godot world (his full compilation of Tutorials was like $379 before discount and individual ones are like $150 before discount).
Re: Godot 4.0 Released
#50Huge quantity of work here. Really stunning. How is this sustainable through donations alone?
https://www.numbeo.com/cost-of-living/country_result.jsp?cou...