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NetHack 3.6.7

nethack.org

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Re: NetHack 3.6.7

#41
post #6

Earlier quoted context omitted.

There are a number of GUI interfaces to NetHack on their wiki [1] [1] https://nethackwiki.com/wiki/Graphical_user_interface

Unfortunately some of these aren't very good in some cases, for eg you can't click on the map in the X11 version under GNOME XWayland and the Qt interface just doesn't start on Debian.

must be a problem with wayland, i remember playing a lot with the qt interface with no problem under xorg

Re: NetHack 3.6.7

#42
post #34

Where do people play nethack online these days? There's a list of public servers in the wiki at https://nethackwiki.com/wiki/Public_server but it's hard to tell at a glance which ones are most popular. em.slashem.me has an SSL certificate which expired last April.

I think nethack.alt.org has the most players but what I've noticed is that hardfought.org has a much chattier community on IRC.

And Discord. Some of the NetHack IRC channels are bridged with the RL Discord.

https://nethackwiki.com/wiki/Libera#.23.23nethack-discord

Re: NetHack 3.6.7

#43

I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to…

It's as if they are different games with different design philosphies. :-)

Re: NetHack 3.6.7

#44

I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to…

Yeah, as sibling said, they are quite different games actually. Rogue to me feels a lot more minimalist, while nethack is 'everything AND a kitchen sink!'.

Re: NetHack 3.6.7

#45
post #44

I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to…

Yeah, as sibling said, they are quite different games actually. Rogue to me feels a lot more minimalist, while nethack is 'everything AND a kitchen sink!'.

How else would one identify rings without the sink, though?

Re: NetHack 3.6.7

#47

Earlier quoted context omitted.

DCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustr…

I know this is somewhat sacrilegious to say but I think for all the reasons you say DCSS is a much better game than nethack. Some years ago I went through a phase of being quite into nethack and ascended a couple of times, but really lost interest because there are too many situations where there is only one correct way to play. There’s also just a lot of arbitrary nonsense that they expected you (not sure whether th…

Nethack tries to present the experience of exploring a rich and detailed world, full of interesting things to discover. The drawback is that you only get the joy of discovery once. Finding something like the technique to steal from shops is fun the first time, and then tedious every other time. To best enjoy Nethack, I recommend avoiding spoilers as much as possible.

DCSS sacrifices Nethack's sense of wonder for better playability. Simulating a world is secondary to presenting a series of interesting tactical challenges. There's very little discovery involved, because the game openly tells you everything you need to know, and it's up to you to figure out how to apply that information. DCSS goes out of its way to remove tedium, even at the cost of realism.

E.g. Nethack includes food, which serves as a kind of clock, but food availability is random, so it doesn't work very well. DCSS removes food and replaces it with an explicit countdown timer. Nethack allows selling items to shops. This means there's a reason to pick up trash items, which is annoying. DCSS does not allow selling items. Nethack has hidden traps, which can be found by searching. This means you can spend a lot of time searching, or you can tediously track which tiles are safe, noting where you and the monsters walk, which is even more annoying. DCSS makes all traps visible, and replaces hidden traps with "sourceless malevolence", which applies random bad effects as you explore. There are no secret techniques to bypass difficulty in DCSS.

DCSS does not simulate a very believable world, but it's better as a game.

Re: NetHack 3.6.7

#48
post #7

Oh jeez, this fixes CVE-2023-24809 - i.e. nethack on shared systems may be risk due to buffer overflow in pre-3.6.7 versions. I was looking at the list of diffs with some confusion about why it's such a small point release ( https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixe... ) before I re-read the release notes and saw the security issue.

Seriously, if the security of nethack is critical to your security, then you probably do something very wrong. There is no reason to not sandbox the hell out of it.

Re: NetHack 3.6.7

#50
post #48
post #7

Oh jeez, this fixes CVE-2023-24809 - i.e. nethack on shared systems may be risk due to buffer overflow in pre-3.6.7 versions. I was looking at the list of diffs with some confusion about why it's such a small point release ( https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixe... ) before I re-read the release notes and saw the security issue.

Seriously, if the security of nethack is critical to your security, then you probably do something very wrong. There is no reason to not sandbox the hell out of it.

Not all security works in your oversimplified Windows-centric ways.

Since we're not building a VM per user on multi-user systems, we do care about security of the programs we install.

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