Earlier quoted context omitted.
Especially if YCbCr is a linear transform of the RGB. (I'm not sure if it is, but it's likely to be close). If it is, it's essentially just making eigenvectors from a matrix with a different set of bases.
> is a linear transform of the RGB It is for every implementation I've seen. I have it defined both ways as 4x4 matrices in my code (3x3 is not in System.Numerics).
The article does not mention it, but I assume it just takes sRGB color components.