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History of Video Games (1940's – 2010's) – list of firsts

ultimatehistoryvideogames.jimdofree.com

41–50 of 73 posts

Re: History of Video Games (1940's – 2010's) – list of firsts

#42

This is interesting but the site is missing many important game technologies and incorrectly attributing some. The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. Doom is only listed as "first game to present panoramic skies". Doom may have been the first to have ambient lighting and built to be moddable. Probably also the first LAN-based multiplayer 3D first-person…

>The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. I couldn't find a reference for this, and my recollection is that Unreal had amazing (for the time) detail textures when you got close to an object, but they were very repetitive.

I think what unreal did was overlay the texture with another texture when you get close to it, so it looked more detailed.

Re: History of Video Games (1940's – 2010's) – list of firsts

#44
It's weird that Zork doesn't feature on such a list, though I'm not sure what category it might hold, as it was a re-imagining of the Colossal Cave Adventure (also missing from the list).

I have two relevant memories from the 1970's - first, my friend's dad brought home a stonkingly large desktop machine. My first experience with an actual, albeit doubtlessly feeble and tedious computer by contemporary standards.

I am pretty sure Wumpus (or a clone) was what kept us amused for hours there.

Second, a few years later another neighbour - Greg Dubois - employed me to sit and make copies, on a high-speed tape duplicator, of games he'd written for the TRS-80, that he was selling direct to Dick Smith (one of the few retailers of such wares in Australia at the time).

Re: History of Video Games (1940's – 2010's) – list of firsts

#46
post #29

Earlier quoted context omitted.

Oh my. Is it possible to upload the full resolution anywhere?

I couldn't find a site that'd let me upload it in full res, but I've put it on Imgur cut into four pieces. You can just stitch them back together to get the whole thing at full res. Unfortunately Imgur's also re-encoding the image at a lower JPEG quality. Anyone know a good free large + high res image host that doesn't need an account? Original is 9880x6966, 35MB. Sorry about the minor glitches in the scan - the orig…

archive.org should allow upload of the original picture.

Re: History of Video Games (1940's – 2010's) – list of firsts

#47
There are a few games where I’d really like to know how the graphics or some aspect of them was achieved. These articles always fall short. What was novel and how was it done when (in the cases I’m thinking about) you had nothing more than a Z80 and a few KB of RAM.

Re: History of Video Games (1940's – 2010's) – list of firsts

#48

Surprised Ultima VII isn't there for the day-night cycles and AI scripting, etc. I think only Oblivion caught up with this some 15 years later. Also Baldur's Gate, Thief, Deus Ex, Jagged Alliance were all genre-defining with their own huge improvements (e.g. 3D sound and lighting in Thief).

>Jagged Alliance

JA came out year after UFO: Enemy Unknown which itself was based on 1988 Laser Squad or maybe even 1984 Rebelstar Raiders

Re: History of Video Games (1940's – 2010's) – list of firsts

#49
post #48

Surprised Ultima VII isn't there for the day-night cycles and AI scripting, etc. I think only Oblivion caught up with this some 15 years later. Also Baldur's Gate, Thief, Deus Ex, Jagged Alliance were all genre-defining with their own huge improvements (e.g. 3D sound and lighting in Thief).

>Jagged Alliance JA came out year after UFO: Enemy Unknown which itself was based on 1988 Laser Squad or maybe even 1984 Rebelstar Raiders

Those didn't have a persistent world map though.
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