I run a simulation football game called http://deeproute.com So far the biggest mistake I believe I've made is not cheating to help players win. I made a brutally difficult simulation game. We have tons of players quit simply because the game is too hard. Because you are 1 person versus 31 other people, there is only 1 winner, and 31 losers. People don't like this. Compare this to our competitors, and they make losse…
That sounds like a neat game, but there is zero information on the website. I went ahead and signed up anyway just to see what it's about, but I would not have if I wasn't such a football nut. How is the game played? Is it like fantasy football? It there a screenshot of what the game looks like? Are real teams and players in the game? You should consider answering these questions on the home page.
I am really quite poor at the design, and work flow. I mostly spend my time trying to make the most accurate game play as possible.
So I am usually doing statistical analysis on how much yac is the average gained for throws behind the back field, and things like that. Focusing so much on the details, I lose sight of a lot of the core things a website like this needs.
To answer your questions
"How is the game played?"
You choose a league, and then a team. From there, you are playing in a football league with 31 other people. The football year goes, Free Agency, Draft, Preseason, Regular Season, Playoffs, Repeat.
Different leagues have different rates of play, but I always play 1 spin a day. That's most popular. So every day 1 spin occurs. Most of the time, that is one game day. So every day, a new game is played. You check out the results, make adjustments. Do it all over again. Make some trades, remove guys because of injury. Sign replacements.
"Is it like fantasy football?"
No. It is more about the football management side of a real pro football team.
"Is there a screenshot of what the game looks like"?"
The game is the website. I think the most valuable thing here would probably be a link to what a boxscore looks like. What a gamelog looks like. Pieces of the game like that.
I have made some recorded sessions that I put on youtube, but it's sort of me talking over me playing.
"Are real teams and players in the game?"
This is coming with the start of me working on a facebook version.
How this works I am still working out. At the moment, it would be just allowing you to practice your team against real teams. Perhaps there's a ladder outside of normal gameplay to beat all the real teams.
Not sure. Lots of ideas. I could even run reality back from.. I don't know.. 1994.. and you could reexperience the drafts that occurred.
I really should answer them on the home page.. Not sure how they should look.
Again.. I'm not good at design, so I tend to focus on what I am good at, and the other stuff doesn't get done :)