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My project is now an easter egg in Microsoft Flight Simulator

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Re: My project is now an easter egg in Microsoft Flight Simulator

#41
post #26
post #17

Why can’t I view GitHub on mobile without having to sign in to the app. I don’t want to sign in to the app; I don’t remember my password; I can’t be bothered to authenticate. Bad UX.

I don't have an app (why would I want an app? I can't imagine pushing changes from my phone), it let me on just fine.

For me the main point of the app is having a nicer interface to discussions and getting notifications.

Re: My project is now an easter egg in Microsoft Flight Simulator

#42
post #25

Googling Flight Simulator: > First release: Microsoft Flight Simulator; November 1982; 40 years ago That's wild. I can't believe it's that old.

1982? Was that version already 3D? That's earlier than I thought.

Indeed. https://youtu.be/CchRwnTorjY

subLogic flight simulator is even older (first Apple II version in 1979) https://youtu.be/uvvfJ60gIf0 Microsoft licensed it to make MS FS.

Someone showed me (subLogic) Flight Simulator II, on a C-64 I think before I had a computer. I finally got a used IBM PC as my first computer (4.77 MHz 8088, CGA graphics, 20 MB hard drive) and MS FS version 3 and played the hell out of it, despite how badly it ran. When I installed it at my mom’s work on a 386 with VGA it was like a whole new game.

Re: My project is now an easter egg in Microsoft Flight Simulator

#43
post #39

Earlier quoted context omitted.

Played it on my 1982 zx spectrum 32k!

You may be thinking of Psion's Flight Simulation game [0] on the ZX Spectrum 48K [0] https://en.wikipedia.org/wiki/Flight_Simulation_(Psion_softw...

I played it on the 48K.

I can't believe there was a version that run on the 16K ZX81 as well!

Re: My project is now an easter egg in Microsoft Flight Simulator

#44
post #25

Googling Flight Simulator: > First release: Microsoft Flight Simulator; November 1982; 40 years ago That's wild. I can't believe it's that old.

1982? Was that version already 3D? That's earlier than I thought.

It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.

Re: My project is now an easter egg in Microsoft Flight Simulator

#45

Strange that Microsoft used OP's project in their game, but didn't bother to let him know.

I agree - even if they're legally allowed to just take his work, it would've been nice to let OP know.

No credit is owed, no thanks are due. This is an unavoidable effect of usuing the MIT license over something like GPL.

Andrew Tanenbaum on choosing MIT for the MINIX project, which was used by Intel + the IC as a base for the Intel Management Engine (emphasis mine):

"The only thing that would have been nice is that after the project had been finished and the chip deployed, that someone from Intel would have told me, just as a courtesy, that MINIX was now probably the most widely used operating system in the world on x86 computers. That certainly wasn't required in any way, but I think it would have been polite to give me a heads up, that's all."

If you'd like to avoid a large company profiting off your work without attribution, don't use MIT.

Re: My project is now an easter egg in Microsoft Flight Simulator

#46
post #39

Earlier quoted context omitted.

Played it on my 1982 zx spectrum 32k!

You may be thinking of Psion's Flight Simulation game [0] on the ZX Spectrum 48K [0] https://en.wikipedia.org/wiki/Flight_Simulation_(Psion_softw...

I'm pretty sure it was from Microsoft. I may have even the paper instructions, i'll search for them :-) Wikipedia: "FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel.[2] FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator."

Re: My project is now an easter egg in Microsoft Flight Simulator

#47
post #39

Earlier quoted context omitted.

You may be thinking of Psion's Flight Simulation game [0] on the ZX Spectrum 48K [0] https://en.wikipedia.org/wiki/Flight_Simulation_(Psion_softw...

I played it on the 48K. I can't believe there was a version that run on the 16K ZX81 as well!

48k of course, not 32k :-)

Re: My project is now an easter egg in Microsoft Flight Simulator

#48
post #45

Earlier quoted context omitted.

I agree - even if they're legally allowed to just take his work, it would've been nice to let OP know.

No credit is owed, no thanks are due. This is an unavoidable effect of usuing the MIT license over something like GPL. Andrew Tanenbaum on choosing MIT for the MINIX project, which was used by Intel + the IC as a base for the Intel Management Engine (emphasis mine): "The only thing that would have been nice is that after the project had been finished and the chip deployed, that someone from Intel would have told me,…

Thanks for relaying that ought-to-be canonical example.

It may not be owed/due, but common decency suggests you give a heads up.

In Intel's case I'm guessing there was a contending motive in that they preferred not to draw attention to it.

Re: My project is now an easter egg in Microsoft Flight Simulator

#49
post #15

Earlier quoted context omitted.

It’s MIT licensed. They don’t need to ask. They need to add his name to credits and/or send an email about what they did. It’s basic courtesy (plus MIT license, if you prefer).

You need to use 3 or 4 clause BSD not MIT if you want to get in credits.

I bet if it was 3 or 4 clause BSD, somebody will say that "open source is open source, I don't care".
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