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Bubbles

oimo.io

41–50 of 182 posts

Re: Bubbles

#42
post #35

12 years have passed since Steve Jobs killed Flash and finally people can make some decent interactive Web animations which correctly works on latest browsers.

Funny enough this project is a descendent of the flash lineage – it's written in haxe which first existed as an alternative ActionScript compiler. It's since evolved to be a strong functionally focused language of its own and perfect for writing games and interactives like this and now exports js instead. There's even a project (OpenFL) to preserve the old APIs!.

A good example of how haxe has evolved since AS2, the author (saharan) has written their own shader language _in_ haxe which they've used in this project. Haxe has a compile-time macro engine which you can develop DSLs to improve your workflow https://github.com/saharan/HGSL

Re: Bubbles

#43

Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform.

Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

Re: Bubbles

#45
post #39
post #35

12 years have passed since Steve Jobs killed Flash and finally people can make some decent interactive Web animations which correctly works on latest browsers.

Too bad flash was security cancer on top of browsers that already have enough of their own issues.

[deleted]

Re: Bubbles

#47
post #20

If you move your mouse really really fast, you can get through the bubbles without popping them.

It’s totally not anything at all related to quantum tunneling in anyway.

Would that actually make sense?

Maybe I don't want to know.

I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity.

Re: Bubbles

#48
post #46

And make sure you put adequate tune for it https://www.youtube.com/watch?v=Jn0sB3CSMbo

context - it's an old-skool (Victorian era?) song that has been adopted by West Ham football club, and I guess some fans recorded a version of it here :)

Re: Bubbles

#49
post #43

Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

I feel like I'd StumbleUpon this...
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