This glaring omission from this is the "enum idiom": https://doc.rust-lang.org/std/convert/trait.From.html#exampl... they talk about it here: https://nrc.github.io/error-docs/error-design/error-type-des... but including more than a snippet would go a long way to that "aha" moment I think. This was frustrating for me browsing this site. The author wrote 10 pages of docs, but nearly all the examples are like 5 line sni…
Whats the "aha" moment for it, the Froms? The author might not have included that as they call out you likely shouldn't directly wrap another error. I go a step further and think that public errors shouldn't have From's for concrete types, exposing your implementation details, and that enum errors are more generally too tied to implementation details to be used in libraries.
A guide to error handling in Rust
41–50 of 76 posts
Re: A guide to error handling in Rust
#42I feel like this document makes the Try operator (?) and its associated trait more mysterious than necessary. Most people probably won't need to implement Try, especially before it is stabilised, but it's not that much more complicated than say, AddAssign the trait which you implement to make the Add Assignment (+=) operator work on your type. The key trick of Try is that it converts something (by default an Option o…
One gotcha that I hit was using ? in sample code in documentation. It didn't work, so I had to replace all of my ? with .unwrap().
I generally consider .unwrap() a poor example, because it encourages writing code that could crash a program unnecessarily.
Re: A guide to error handling in Rust
#43try blocks? is this a bit out of date?
Re: A guide to error handling in Rust
#44It is perhaps too verbose by default, as indicated by popularity of thiserror and anyhow crates.
There is disadvantages for going "catch all" libraries as then you can't be sure you are catching all errors.
Re: A guide to error handling in Rust
#45I feel like this document makes the Try operator (?) and its associated trait more mysterious than necessary. Most people probably won't need to implement Try, especially before it is stabilised, but it's not that much more complicated than say, AddAssign the trait which you implement to make the Add Assignment (+=) operator work on your type. The key trick of Try is that it converts something (by default an Option o…
I do some hobby projects in Rust. One gotcha that I hit was using ? in sample code in documentation. It didn't work, so I had to replace all of my ? with .unwrap(). I generally consider .unwrap() a poor example, because it encourages writing code that could crash a program unnecessarily.
Re: A guide to error handling in Rust
#46Too bad Rust doesn't have union types (aka adhoc / anonymous unions) yet. Without them, using typed errors is very clumsy. Optimally, you would write the following code: fn foo(r1: Result , r: Result ) { let i1 = r1?; let i2 = r2?; // ... } and Rust would infer the return type to be Result without having to do any extra definitions or conversions.
For anyone interested in what this would look like in Rust now, there's two ways. For libraries, people tend to recommend the thiserror crate. Code sample[0]: #[derive(thiserror::Error, Debug)] enum Error { #[error("One")] One(#[from] Error1), #[error("Two")] Two(#[from] Error2), } fn foo(r1: Result , r2: Result ) -> Result { let i1 = r1?; let i2 = r2?; // ... } Whereas for binaries, people usually recommend anyhow.…
The pattern I use in my app is to use thiserror, and then just have an anyhow catch-all. That lets me do specific stuff where I know I'm going to need specific handling, and an easy-to-use fallback for just saying "this bad thing happened" with the anyhow! macro.
#[derive(Debug, thiserror::Error)]
pub enum Error {
#[error("Not logged in")]
NotLoggedIn,
#[error(transparent)]
Api(#[from] ApiError),
// etc
#[error(transparent)]
Other(#[from] anyhow::Error),
}
I don't know if this is the best pattern but it's worked really well for me.Re: A guide to error handling in Rust
#47Re: A guide to error handling in Rust
#48Earlier quoted context omitted.
I think it's the job of the IDE to make that work, but I agree, without IDE this can quickly become a problem.
I think method signatures are part of application/typesystem design and should not be inferred. Explicitly provided types are a feature. Inferred/auto type signatures are "necessariy evil" to reduce boilerplate type declarations around code. While codeblocks `fn1(fn2(), fn3)` and `var r1 = fn2(); var r2 = fn3; fn1(r1, r2)` are more or less identical, unless you have static type definitions for these methods you start…
It doesn't matter if the types are annotated explicitly or inferred. The amount of information is 100% the same. The IDE could just fill in the types _exactly_ in the same way as they would look like when annotated by hand - maybe just with a different color.
IntelliJ does this quite well, see for instance: https://i.stack.imgur.com/tiqjc.png
This is not a guess. This is the real types. There is literally no difference in the behaviour/semantics of the code.
> Consider typical python wrapper library with liberal
No, because python is not statically typed. You can't compare that.
Re: A guide to error handling in Rust
#49Earlier quoted context omitted.
> Now, the error would be pushed to the `+` operator because there isn't an `Add` for `f32 | u32`. Why not? It makes total sense for one to exist. This is something the language needs to deal with, not the programmer. But the programmer always sprinkle annotations so that errors can only reach so far.
> It makes total sense for one to exist. I disagree: IME, when you add a float and an integer, you want to cast float to integer 50% of the time, and integer to float the remaining 50% of the time. Even if it leads to more verbosity, I prefer arithmetic operations to be endomorphisms and use explicit casts.
Re: A guide to error handling in Rust
#50Earlier quoted context omitted.
Unions don't have a discriminant. Anonymous Sum types have a discriminant, you just can't name it. Unions in Rust are unsafe because you can't tell what the underlying value will be.
Well, that depends. If the union consists of two types that share the same underlying structure, then obviously at runtime we can never know what the value is. But otherwise we can. And this is something that we will know at compile-time, so we can prevent runtime-checks that would not work.