https://www.youtube.com/watch?v=QzIHI7y4ZG4
Which needed that separate physx card at the time. Wonder what ever happened to it.
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https://www.youtube.com/watch?v=QzIHI7y4ZG4
Which needed that separate physx card at the time. Wonder what ever happened to it.
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
The reason is money - it costs money (artists) to make destructible objects and art down for every conceivable way it can be broken/destroyed/manipulated. I hope/pray for a Battlefield 7 game that actually takes this seriously, but EA has run Battlefield into the ground.
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
The Noita game features huge 2D levels where gasses and liquids interact with magic spells. Teardown has completely destructible voxel levels. BeamNG driving simulation implements soft bodies, various experiments with its physics are popular on youtube. I don't think any of these use PhysX.
It is the only game I am aware of that I would say has a true “chemistry engine” along side its physics engine. (Though props to designers of Zelda BotW for giving objects internal properties besides just velocity & mass that facilitate reactions and interactions. Falling sand games that Noita takes a lot of inspiration also often have “chemistry” interactions but generally don’t incorporate physics bodies and are more of a simulation toy box than a game).
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Zelda Breath of the Wild is a recent example where the designers went all-in on physics-based gameplay and did an amazingly impressive job with it. But the hard part wasn't the technology, it was everything else.
Earlier quoted context omitted.
Consoles and open source do not mix. NDAs prevent code using their APIs from being released. That said, a lot of open source projects have console ports, they just can’t be shared publicly.
Steam Deck is in disagreement.
When the other people are talking about consoles, any sensible person knows they mean things like the PlayStation, Xbox or Switch.
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Maybe Teardown would be interesting for you.
Earlier quoted context omitted.
Dont forget to mention it was pure scam, PhysX PCI "accelerator" actually ran those supported games slower, sometimes Two times slower, than software. https://www.anandtech.com/show/2001/4
You miss the important bits: > As we said before, installing the hardware automatically enables higher quality physics. We can't get a good idea of how much better the PhysX hardware would perform than the CPU, but we can see a couple facts very clearly. So what you call a scam is down to implementation details. In a true like for like scenario the PPU would usually outperform the CPU implementation as long as your s…
The software is the clear winner of that. The team was fantastic, and one of them (John Ratcliff) helped kickstart my career. So it isn’t entirely off base to say that the PPU was… exaggerated.
What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
It uses voxels and the game premise is destroying the environment to create an escape route once you trigger the alarm (by stealing required objects).