Live data from Hacker News

Nvidia PhysX 5.0

github.com

41–50 of 113 posts

Re: Nvidia PhysX 5.0

#42
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

The CPU on xbox one/ps4 is very weak. Developers have to sacrifice physics.

Re: Nvidia PhysX 5.0

#43
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Boneworks has very impressive physics and interactons, it is even advertised as "Experimental Physics VR Adventure."

Re: Nvidia PhysX 5.0

#44
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

The reason is money - it costs money (artists) to make destructible objects and art down for every conceivable way it can be broken/destroyed/manipulated. I hope/pray for a Battlefield 7 game that actually takes this seriously, but EA has run Battlefield into the ground.

Some ex-Dice guys are at Embark Studios and their next game seems to be bringing back destructible environments.

Trailer: https://www.youtube.com/watch?v=YYYiP2cKHKs

https://www.embark-studios.com/

Re: Nvidia PhysX 5.0

#45
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

The Noita game features huge 2D levels where gasses and liquids interact with magic spells. Teardown has completely destructible voxel levels. BeamNG driving simulation implements soft bodies, various experiments with its physics are popular on youtube. I don't think any of these use PhysX.

My only problem with Noita is that the back half of the game basically disregards most of the physics and chemistry systems. It’s more based around exploiting the build-a-wand system so you can e.g. generate infinite black hole chainsaw spells that let you blast through rock at a million miles an hour.

It is the only game I am aware of that I would say has a true “chemistry engine” along side its physics engine. (Though props to designers of Zelda BotW for giving objects internal properties besides just velocity & mass that facilitate reactions and interactions. Falling sand games that Noita takes a lot of inspiration also often have “chemistry” interactions but generally don’t incorporate physics bodies and are more of a simulation toy box than a game).

Re: Nvidia PhysX 5.0

#46
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don't think that's what you're talking about

Zelda Breath of the Wild is a recent example where the designers went all-in on physics-based gameplay and did an amazingly impressive job with it. But the hard part wasn't the technology, it was everything else.

Re: Nvidia PhysX 5.0

#47
post #39

Earlier quoted context omitted.

Consoles and open source do not mix. NDAs prevent code using their APIs from being released. That said, a lot of open source projects have console ports, they just can’t be shared publicly.

Steam Deck is in disagreement.

Steam Deck isn’t a console in any traditional sense unless we’re just going to start butchering decades of colloquial nomenclature . It’s a portable PC running desktop software from top down. Otherwise you might as well call my laptop running Steam Big Picture a console too.

When the other people are talking about consoles, any sensible person knows they mean things like the PlayStation, Xbox or Switch.

Re: Nvidia PhysX 5.0

#48
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Maybe Teardown would be interesting for you.

I followed that project and it's part of the reason I'm asking. If one guy can achieve that...

Re: Nvidia PhysX 5.0

#49
post #21
post #15

Earlier quoted context omitted.

Dont forget to mention it was pure scam, PhysX PCI "accelerator" actually ran those supported games slower, sometimes Two times slower, than software. https://www.anandtech.com/show/2001/4

You miss the important bits: > As we said before, installing the hardware automatically enables higher quality physics. We can't get a good idea of how much better the PhysX hardware would perform than the CPU, but we can see a couple facts very clearly. So what you call a scam is down to implementation details. In a true like for like scenario the PPU would usually outperform the CPU implementation as long as your s…

A more nuanced description is that in most cases, it was slower, and it took immense developer effort to even try to make it faster. And the cases that were accelerated were generally things that consumers didn’t care much about, e.g. fluid dynamics.

The software is the clear winner of that. The team was fantastic, and one of them (John Ratcliff) helped kickstart my career. So it isn’t entirely off base to say that the PPU was… exaggerated.

Re: Nvidia PhysX 5.0

#50
post #25

What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.

Teardown - hands down one of the most innovative games in the last several years.

It uses voxels and the game premise is destroying the environment to create an escape route once you trigger the alarm (by stealing required objects).

https://store.steampowered.com/app/1167630/Teardown/

Post reply on HN