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Minetest for the Web

minetest.dustlabs.io

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Re: Minetest for the Web

#41
post #8
post #6

Minetest is great. After the last Microsoft debacle I looked into Minetest and after a bit managed to amass a nice collection of mods to make a truly enjoyable game. UIt's everything Minecraft has come to not be.

What mods do you use? I've tried base mineclone2 and mineclone 5 and they just feel like a clunkier version of minecraft. I played Minecraft Alpha and that was more polished.

MeseCraft is a great game for Minetest: https://www.mesecraft.com/

Re: Minetest for the Web

#42

Earlier quoted context omitted.

"keyboard side effects(e.g. Ctrl, W), " You can intercept and cancel the standard browser events and therefore prevent closing the tab for example with Strg W. Storage option on the web for more data is indexedDB. It is quite fast and stable by now. What kind of network issues do you have? But general performance I would not suspect to go drastically up anytime soon, since you already use wasm. (Unless you find some…

You actually can't override a few of the events such as Control-W [1], however that could easily be fixed by using an alternate keybind for the game instead. This port uses a proxy for networking, as the main game uses UDP-based networking [2]. Perhaps it would be possible to upstream basic WebSocket/WebRTC packet-wrapping support to the servers in the main Minetest project? I am also curious about the storage issues…

Although the support isn't amazing [1], I believe you can capture C-w and friends [2].

[1]: https://caniuse.com/mdn-api_keyboard

[2]: https://developer.mozilla.org/en-US/docs/Web/API/Keyboard_AP...

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