Earlier quoted context omitted.
> I just pretend the remakes don't exist. This great advice whenever a piece of media is making you angry. We’re probably justified in being angry at these soulless assembly line remakes, but spending your time and energy complaining does no one any good.
If one of my friends tells me that a remake is crap, don't watch it. I trust them. I still have not seen the sequels to the Matrix.
The Unmagicking of Disney
41–50 of 54 posts
Re: The Unmagicking of Disney
#42What's unbelievable is the scale of the ops, the high quality of ppl, and the amount of work that happens behind the scenes and yet the output is garbage. Money making garbage for sure. A large majority of people are just locked into processes of the mega machine without having any say into what the output is. So when someone does this stand up routine or makes a speech, which happens regularly, all you get is pin dr…
Or go find value in something else in the world besides your job. I work on a big team that's a small part of a big product that's a small part of a big company. My work is in Java, not the latest hot frameworks. It doesn't involve machine learning or any buzzwords (though we get asked at least once a year to consider a hackathon on how we could try to shove some machine learning in there to do......well, that's for me to figure out). If I make the most catastrophic screwup I can, I won't move company revenues by anything close to a percentage point. If I am the biggest success I could possibly be and motivated my immediate teammates to be their best selves as well we would not increase corporate revenues by anything close to a percentage point. So we do fine work, and at 5PM I go home.
.....and I love it. I have friends, and hobbies. I ride my bicycle without worrying about having to be on-call every other week, I go to experiences, I come home and spend time with my family. And you know what? My bonus target and salary band are the same as a bunch of people working crazy hours doing "worthwhile" things in divisions that have higher stakes. They're dramatically higher than most of my friends at startups working long hours trying to "change the world" right until their company goes broke or (best case) gets acquired making the founders rich and leaving all other option-holders underwater.
So you tell me which of us has the job that's worth doing.
Re: The Unmagicking of Disney
#43Hm... don't think I agree with a lot the author says, here. Cartoons are compelling because they're a colorful, heavily abstracted and anthropomorphized, impossibly expressive worlds without the hard and fast limitations of our physical existence. If Excitebike and lazy Hanna-Barbera cartoons are your only animated escapes from the real world, classic style Disney cartoons offer arrestingly compelling visuals and sto…
Same mindset applies to lots of things on HN: C vs Rust, Php vs typescript, email vs chat app.
Majority of HNers seem like they are seething that change happens and what they learnt before is the only correct choice. Best way is to appreciate and learn from the past but be still be open to new things. Being stuck ages you into obsolescence.
Re: The Unmagicking of Disney
#44Earlier quoted context omitted.
If one of my friends tells me that a remake is crap, don't watch it. I trust them. I still have not seen the sequels to the Matrix.
I recently rewatched the first Matrix movie and came to the conclusion that it is as well crap, when compared to Dark City.
But let’s not forget the movie that was right after The Matrix but also much better: Equilibrium
Re: The Unmagicking of Disney
#45Hm... don't think I agree with a lot the author says, here. Cartoons are compelling because they're a colorful, heavily abstracted and anthropomorphized, impossibly expressive worlds without the hard and fast limitations of our physical existence. If Excitebike and lazy Hanna-Barbera cartoons are your only animated escapes from the real world, classic style Disney cartoons offer arrestingly compelling visuals and sto…
I think what impacts all people, regardless of age, is much less about the medium and much more about message. I disagree with the "medium is the message" idea being applied universally. Zelda Breath of the Wild has the same spirit as the Gameboy games, and the NES games. And before that, the same spirit of the games and fantasy books about knights, and forts with secret passageways made out of sticks and renaissance fairs. Super Mario Odyssey is a digital evolutions of the same kind of playgrounds and energy like jungle gyms, or tag, and running around and collecting things like hide and go seek or a scavenger hunt. Splatoon is like a soccer game, or an airsoft game, or any kind of childhood battle/skirmish game. Each of those types of games I think map to styles of play that are really, really old.
I do think there is a message in the medium, though, and that the message is "we think this game/story is important enough to convey properly that we'll invest cutting edge technology to enable the best possible experience". I think each generation actually does in fact experience the same impact when that message is received. They way it is conveyed changes, because the cutting edge changes.
You can tell when media hits that Goldilocks zone; it's not something frozen in any particular time. It moves and evolves. The Peter Jackson Lord of the Rings holds up. The original Star Wars holds up. The first James Bond holds up. The Wizard of Oz holds up. Metropolis holds up. Shakespeare holds up. Etc etc. You can trace stories back eons, and the ones that convey core messages about human experience in a time/era appropriate way are an essential part of how we think of ourselves. People who feel rooted and secure in their cultural context don't find the past contemptible, they are reassured and feel connected to an evolving set of stories.
You can still see that with modern media. It will vary person to person, each cultural niche and personality type has a different Goldilocks zone preference.
I don't think variety and saturation with more different forms of expression than we could dream of is actual sophistication. In a lot of ways it's actually more difficult than I think it's ever been to really convey a compelling story in a cutting edge manner. The army of people and resources needed to make a modern movie is insane, as it is for a cutting edge video game. I think that's leading to less sophistication, because the inevitable bureaucratic behemoths that are needed to create cutting edge story telling tends to kill off a lot of the best storytellers. The best story tellers should be more discoverable than ever, but it's increasingly difficult to plug them into these incredibly expensive projects.
Re: The Unmagicking of Disney
#46Hm... don't think I agree with a lot the author says, here. Cartoons are compelling because they're a colorful, heavily abstracted and anthropomorphized, impossibly expressive worlds without the hard and fast limitations of our physical existence. If Excitebike and lazy Hanna-Barbera cartoons are your only animated escapes from the real world, classic style Disney cartoons offer arrestingly compelling visuals and sto…
Based comment. Same mindset applies to lots of things on HN: C vs Rust, Php vs typescript, email vs chat app. Majority of HNers seem like they are seething that change happens and what they learnt before is the only correct choice. Best way is to appreciate and learn from the past but be still be open to new things. Being stuck ages you into obsolescence.
Re: The Unmagicking of Disney
#47I think the trick with some of these debates is just stepping back from the media cycle. I really noticed this with Captain Marvel where for a few months any criticism was suddenly seized-upon as evidence of the person undermining the future of girls/women worldwide, but now, a few years later, nobody thinks that the movie needs defending so vigorously. As an aside, I noticed a couple days ago that in the live-action…
I just picked up Cyberpunk 2077 half price on steam and I’m really enjoying it. But I remember when it came out there was an endless stream of hate and complaining. So I just step back, let the dust settle and the rough edges get polished out and then enjoy it later for what it is and not what I read on reddit or HN.
Re: The Unmagicking of Disney
#48Hm... don't think I agree with a lot the author says, here. Cartoons are compelling because they're a colorful, heavily abstracted and anthropomorphized, impossibly expressive worlds without the hard and fast limitations of our physical existence. If Excitebike and lazy Hanna-Barbera cartoons are your only animated escapes from the real world, classic style Disney cartoons offer arrestingly compelling visuals and sto…
Based comment. Same mindset applies to lots of things on HN: C vs Rust, Php vs typescript, email vs chat app. Majority of HNers seem like they are seething that change happens and what they learnt before is the only correct choice. Best way is to appreciate and learn from the past but be still be open to new things. Being stuck ages you into obsolescence.
>Old movies are good because back in my day they just made them better. Now all they make is mass produced crap!
Re: The Unmagicking of Disney
#49A lot of good points in here on degrading art for photorealism in the remakes. But we’ve really been loving the originals that keep coming and changing the formula from princesses and villains to families and growth. From Soul to Encanto to Coco, Onward, Turning Red, and Luca, just high quality, good wholesome stories that we can watch as a family and talk about afterwards.
And yes, I recognize that most of those are Pixar, but Encanto from Walt Disney Animation is extraordinary in every way. Yet the worldwide box office was less than the Dumbo remake. I respect Disney bc they make money and art, even when art is less commercial than what the masses want. The author is dismissing the art that remains.
Like many people you fell in love with some aspects of the presentation and music, but the film doesn't hold up and that's why it's going to be a sad, forgotten entry in Disney history.
If you rewatch Encanto and think about royalty, think about Ferdinand Marcos, think about how poor everybody else in this town is and how they jumped to rebuild the house of the richest, most privileged people, you may find you like the movie less.
If you look again at Bruno's strange arc and how weak his predictions are, how little justification there is for exiling him, you might see that every plot development happens because it's time for a plot development now.
Encanto was written backwards, reverse-engineered from successful stories. It is not art. It is garbage imitating art with a thick layer of lyrical frosting on top.
Coco will live forever because it's well-written and means something. Encanto is a direct-to-DVD level production.
Re: The Unmagicking of Disney
#50Earlier quoted context omitted.
I recently rewatched the first Matrix movie and came to the conclusion that it is as well crap, when compared to Dark City.
Looooove Dark City! But let’s not forget the movie that was right after The Matrix but also much better: Equilibrium
Will check it out next Movie night.