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Hacking the PS4 / PS5 Through the PS2 Emulator

cturt.github.io

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Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#42
post #2

If someone actually makes PS5 accept pirated games, I expect a boom to PS5 sales. I believe a good reason why the PS2 was so dominant was because of how widespread PS2 piracy was.

I don't know about that, piracy on the Xbox was a lot easier than the PS2. It wasn't until FreeMcBoot came along around 2007 or 2008 that PS2 piracy really became accessible to the lay person, and that was after the 7th generation of consoles launched.

Easier even still was the Dreamcast which had effectively no copy protection at all. Such a great console and such a sad ending for Sega.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#43
post #23

Earlier quoted context omitted.

Cheating hurts innocent online gamers. Piracy hurts game developers/publishers. If you want a device you can hack, buy a PC (or a Steam Deck).

If you want a device you can hack, don't play games on it. Within a few years, Pluton will give us airtight anticheat.

Untrue. An HDMI capture card, image recognition, and a USB HID device means easy aimbot. Anti-cheat is an impossible task.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#44
post #2

If someone actually makes PS5 accept pirated games, I expect a boom to PS5 sales. I believe a good reason why the PS2 was so dominant was because of how widespread PS2 piracy was.

PS2 was dominant because it had great games, backward compatibility (for awhile) and was also a DVD player. The piracy angle didn't affect sales, despite what Sony says.

You underestimate the impact of piracy in developing countries. It’s true that almost no one bought games at full price, so Sony was only seeing unit sales.

However, once these countries developed further and the people who grew up with PS consoles started to make more money, guess which consoles and games these people decided to buy? Hint: it wasn’t Xbox!

Long story short, easy access to piracy was a gateway to future PS game sales in many developing countries.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#45

Earlier quoted context omitted.

Cheating hurts innocent online gamers. Piracy hurts game developers/publishers. If you want a device you can hack, buy a PC (or a Steam Deck).

Is it really true that piracy hurts game developers? All I've seen is evidence for the contrary[1] As for your end statement, I believe having root access, or just the same level of control over the individual device as the manufacturer does after the sale, is a matter of consumer rights/protections ripe for legislation, not about "features". [1] https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...

I totally get that piracy may not necessarily hurt dev in term of income. But I feel a few other things always seem to be left out in the discussion about this topic.

1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way.

2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen lots of indie artists express such opinion.

Ultimately, I don't think that's something bystanders have a say. You (general you, not "you" you) can't force your "rational analysis on economy of privacy" on the IP holders. Large game companies obviously almost only care about the profit, so you may assume they think that way. But that can't be applied to everyone.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#46

> In this article I will discuss how I successfully escaped the PS2 emulator developed for the PlayStation 4 Sounds like a great way to destroy Sony's motivation to support backwards compatibility :P

Their subscription service is probably good motivation.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#47

Earlier quoted context omitted.

Is it really true that piracy hurts game developers? All I've seen is evidence for the contrary[1] As for your end statement, I believe having root access, or just the same level of control over the individual device as the manufacturer does after the sale, is a matter of consumer rights/protections ripe for legislation, not about "features". [1] https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...

I totally get that piracy may not necessarily hurt dev in term of income. But I feel a few other things always seem to be left out in the discussion about this topic. 1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way. 2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen…

> 1) it is totally unfair for the honest buyers if other people can get it for free in an "illegal" way.

I have never, ever seen anyone make that argument. How would that even work? "I paid fof this Smart TV. Then I heard about a massive shoplifting operation that took place on the store I bought it from. Damn! Why did I have to pay when those thiefs got many for free!". Doesn't hold up.

> 2) The IP holders may simply don't want people to get there work for free, irrespective of the fact "they are not going to buy it anyway!". I've seen lots of indie artists express such opinion.

What would the motivation for not wanting them to get it for free be, then? Unless you don't want people to get your works in the first place. If you do, I don't see how piracy might make you angry without the "concern over potentially lost sales" element.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#49
post #9
post #8

Earlier quoted context omitted.

I would rate this as a very low likelihood, because even if someone did come up with a way to pirate single player games (such as Horizon Zero Dawn/Forbidden West), the number of games now that are persistently online-only means that most people will be unwilling to give up that functionality. Any theoretical PS5 piracy would almost certainly require it to be completely disconnected from the Internet so that the firm…

The reason the PS2 succeeded so massively is that it was an affordable DVD player alone , IIRC at the time you could buy a DVD player for like $199 or a PS2 for $299. It was a no brainer for any family looking to either replace their console or seek to upgrade to DVD - something which was a way bigger deal than the transition from DVD to Blu-Ray.

Similarly I believe the PS3 was the cheapest blu ray player on the market on release too.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#50
post #2

If someone actually makes PS5 accept pirated games, I expect a boom to PS5 sales. I believe a good reason why the PS2 was so dominant was because of how widespread PS2 piracy was.

They don't have any trouble selling consoles right now, and historically they lose money on console sales. Afaik the PS2 was no exception, at least early on in its lifecycle.

>They don't have any trouble selling consoles right now, and historically they lose money on console sales.

The PS5 became profitable in 2021.

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