The prediction is deterministic, so you can adapt to it and "beat" it every time. Though intuitively and without looking at the implementation, I obviously am not a good adversary: Lowest I reached was 43% after ~50 inputs, stopped at 47% after 103. With just tapping "randomly", it was looking good until I got 52% at 250 inputs. From there on it went steep downward: 59% at 500 but 57% again at 1000 (I changed how I t…
How random can you be? (2019)
41–50 of 60 posts
Re: How random can you be? (2019)
#42Yet when faced with the task of actually generating random numbers, humans fail miserably. Some how the failure to generate random numbers isn't seen as a lack of free will by anyone.
But in the context of quantum physics, the experimenters "freedom" to do something most humans can't actually do is a given, and denying it is "super determinism" and anti science.
It's funny that physicist take the freedom of their random choices as a given when a simple experiment shows they don't have such freedom.
Re: How random can you be? (2019)
#43What's the easiest pseudo-random sequence one can calculate mentally in order to beat this?
- it assumes your first selection was preceeded by 5 consecutive 'left's
- each press, look at the last 5 bits you selected (for your 1st 5 selections,
include those 'virtual' 5 lefts at the beginning). If you have not entered that sequence of 5 before, select 'right'. If you have entered that sequence before, pick the opposite of whatever you selected last time as your next press.
RRRRRRLRRRLRLRLLRRRRLLRRLRRLRLLLRRRLLLRLRRLLRLRLRRRRRRLRRRLRLRLLRLL...Re: How random can you be? (2019)
#44A decent strategy is to use the results of the last click to choose your next click. Win money, click right, lose money, click left.
Re: How random can you be? (2019)
#45A decent strategy is to use the results of the last click to choose your next click. Win money, click right, lose money, click left.
```
for(let j=0; j
window.captureBtnLeftFunc({preventDefault: () => {}})
for(let i=0; i {}})
} else {
window.captureBtnLeftFunc({preventDefault: () => {}})
}
}
}```
actually got me a pretty linear upward win line for thousands of simulated clicks
Re: How random can you be? (2019)
#46It's incredibly easy to cheat this since you actually, in real-time, can see the feedback of how random it thinks you are.
And how exactly do you use this information?
Re: How random can you be? (2019)
#47This doesn’t really test randomness. It appears that the guessing output is deterministic using your inputs as it’s inputs and you could figure out as many consecutive inputs you felt like to produce a specific outcome. For instance 6R1L3R inputs forces the game to “guess” wrong each time. It’s not guessing. This isn’t a random input, but it’s perfectly within a reasonable random distribution. Equally random is 10L,…
Re: How random can you be? (2019)
#48I pressed right 6 times in a row. Apparently that's a very random thing to do.
Re: How random can you be? (2019)
#49[1]. https://demonstrations.wolfram.com/RockPaperScissorsWithAIPl... [2]. https://blog.wolfram.com/2014/01/20/how-to-win-at-rock-paper...