Meh. Apple has near infinite resources, it can do whatever it wants. The rest of industry has moved on to Electron and keeps bucking, trying to get react native or some other cross platform thing to work well enough on mobile. Apple itself uses webviews for complex UI in their desktop Music app. Are there any non-trivial apps Apple has created from scratch in the past decade using its own libraries and frameworks? No…
Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
41–50 of 145 posts
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#42In 2021, the Mac grossed $30B. iPad ($30B) and iPhone ($196B) together grossed $226B. Mac users might think they're still the most important part of Apple but it turns out, the Mac is quite insignificant compared to Apple's mobile OS's when you put things in perspective. I am still surprised that Apple is pouring resources into the Mac. Nowadays, smartphones and tablets are the main computer for 90% of people. The so…
Now more than ever it's important to keep developers / desktop users.
If they destroy macos, lots of developers will actually go somewhere else. What do you need these days? Chrome..
If I'd move off of the Apple ecosystem with my laptop, I'd probably look into other fields to jump ships as well.
MacOS X became popular bc of developers. We are the ones creating things for people.. I hope they don't forget this.
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#43I recently took to rewriting what should be a very simple app from Obj-C to Swift with SwiftUI - because it's the future. The CPU usage was at 5% while idle, just for having a simple tiny pie chart that updates. Not to mention that for some seemingly basic things I still had to use AppKit anyway. Wrote basically the exact same thing 1 day later in Swift with AppKit and NO SwiftUI and it sits at 0% CPU usage with less…
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#44Yup. and basically all apps (re)created suck big time. They're just iOS ports. You're forced to do litereally everything using your mouse, and for example the Home app, it's basically useless if you want to organize/edit things. We're going to a CRUD operation world, where you have to do every edit one-by-one. And then in a few years, people will be amazed that you can save so much time because of a new "bulk editing…
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#45Meh. Apple has near infinite resources, it can do whatever it wants. The rest of industry has moved on to Electron and keeps bucking, trying to get react native or some other cross platform thing to work well enough on mobile. Apple itself uses webviews for complex UI in their desktop Music app. Are there any non-trivial apps Apple has created from scratch in the past decade using its own libraries and frameworks? No…
Apple itself uses electron for their desktop Music app. Really? Do you have a source for this?
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#46I remember making fun of Microsoft trying to combine mouse and touch in a single UI. And yet here we are, Apple doing the same thing to macOS, resulting in the same shit desktop/mouse experience that macOS has become. I understand the reasons but it seems so incredibly un-Apple to sacrifice UX for this.
Maybe it's the year of Linux on the desktop!
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#47In 2021, the Mac grossed $30B. iPad ($30B) and iPhone ($196B) together grossed $226B. Mac users might think they're still the most important part of Apple but it turns out, the Mac is quite insignificant compared to Apple's mobile OS's when you put things in perspective. I am still surprised that Apple is pouring resources into the Mac. Nowadays, smartphones and tablets are the main computer for 90% of people. The so…
Developers, developers, developers... Now more than ever it's important to keep developers / desktop users. If they destroy macos, lots of developers will actually go somewhere else. What do you need these days? Chrome.. If I'd move off of the Apple ecosystem with my laptop, I'd probably look into other fields to jump ships as well. MacOS X became popular bc of developers. We are the ones creating things for people..…
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#48Meh. Apple has near infinite resources, it can do whatever it wants. The rest of industry has moved on to Electron and keeps bucking, trying to get react native or some other cross platform thing to work well enough on mobile. Apple itself uses webviews for complex UI in their desktop Music app. Are there any non-trivial apps Apple has created from scratch in the past decade using its own libraries and frameworks? No…
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#49Earlier quoted context omitted.
> Sure, that’s where things stand today, but the Mac is part of Apples brand. They screw it up enough and iPhone won’t win on its strengths anymore. Design and execution. It used to be but not anymore. The iPhone is Apple's most important product and the majority of iPhone users aren't interested in the Mac.
That's because the majority of iPhone users are consumers. The majority of Mac users are producers, creating content for the iPhone users. If they kill Mac then their iPhone cash cow will dwindle as they will no longer have content.
That's not true at all, and sounds like Mac user elitism that everyone hates.
It is true, that many iPhone users aren't interested in mac and some not interested in any kind of desktop/laptop device at all. The same true vice-versa - I have a mac* and not interested in iPhone and plenty of my colleges are the same.
*: One because compliance is easier than on Linux and another one because I need to develop for mac and iOS.
Re: Apple’s Use of AppKit, Mac Catalyst and SwiftUI in macOS
#50Earlier quoted context omitted.
> Sure, that’s where things stand today, but the Mac is part of Apples brand. They screw it up enough and iPhone won’t win on its strengths anymore. Design and execution. It used to be but not anymore. The iPhone is Apple's most important product and the majority of iPhone users aren't interested in the Mac.
That's because the majority of iPhone users are consumers. The majority of Mac users are producers, creating content for the iPhone users. If they kill Mac then their iPhone cash cow will dwindle as they will no longer have content.