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Cramming 'Papers, Please' onto Phones

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41–50 of 187 posts

Re: Cramming 'Papers, Please' onto Phones

#41

I’m always amazed at how many programming languages there are. I’d never heard of Haxe, I don’t think it would have crossed my mind to look for something like it but here it is powering a highly successful game with, from what I can tell, a vibrant eco system around the language as well. Perhaps I’m not curious enough to go exploring for these languages. I’ve used a few smaller ones in my years (usually because of an…

I’ve only ever heard of it in one context. About seven years ago TiVo announced that they were going to start using it to program their devices when they made the new (terrible) interface.

I don’t think I’ve heard about it since then.

Re: Cramming 'Papers, Please' onto Phones

#42

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

Phones could be fine if 95% of the screen wasn't covered in popups, adverts, mailing list & cookie prompts.

Re: Cramming 'Papers, Please' onto Phones

#45

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

Phones could be fine if 95% of the screen wasn't covered in popups, adverts, mailing list & cookie prompts.

Firefox mobile + UBO brings the future to you today.

Re: Cramming 'Papers, Please' onto Phones

#46
post #41

I’m always amazed at how many programming languages there are. I’d never heard of Haxe, I don’t think it would have crossed my mind to look for something like it but here it is powering a highly successful game with, from what I can tell, a vibrant eco system around the language as well. Perhaps I’m not curious enough to go exploring for these languages. I’ve used a few smaller ones in my years (usually because of an…

I’ve only ever heard of it in one context. About seven years ago TiVo announced that they were going to start using it to program their devices when they made the new (terrible) interface. I don’t think I’ve heard about it since then.

Haxe is very much a games language, it started out (IIRC) as an ActionScript compiler by a game studio (Motion Twin, now most famous for Dead Cells) who was sick of trying to program in the shitty bare-minimum editor built into Flash, and evolved into its own language that compiled to the Flash plug-in’s VM. Motion Twin released it and its support tools as open source, and a lot of other Flash game devs picked it up.

Re: Cramming 'Papers, Please' onto Phones

#47
post #6

If you see a devlog post from Lucas Pope you know it's going to be a goldmine. No matter the topic. Dude has a real knack in writing these, clearly describing the problem and the thought process on possible solution. And making it all very interesting so you yourself start thinking how would you address it or what other cool thing could be built instead. Here's some of his other huge devlogs on TIGSOURCE: 1. Papers,…

Arstechnica did a war stories with him on Return of the Obra Dinn, combining one of my fave video series with one of my fave gamedevs. https://www.youtube.com/watch?v=OMi6xgdSbMA

Re: Cramming 'Papers, Please' onto Phones

#48
post #8

The blog post is really top tier. Consider how much time some engineers spend considering details when they're just being contracted to do a job (I've work with lots) and how this indie game project is being explained, nitpicked, loved and cherished. The blog post alone makes you want to purchase whatever this person has been working on based on how much passion is oozing off the explanation of how it's made. Side no…

> The blog post alone makes you want to purchase whatever this person has been working on based on how much passion is oozing off the explanation of how it's made.

Papers Please is nice, but Return of the Obra Dinn is a masterpiece. Honestly. A very cool concept with some impressive attention to detail. Pixel-perfect 1-bit dithered graphics, amazing soundtrack, and a nice story. I don’t have a link here but there was a forum thread somewhere where he discussed his progress as he was making the game. It’s a bit long but we’ll worth a read as well.

Re: Cramming 'Papers, Please' onto Phones

#49

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?

In terms of number of hours used daily, there is no context. Mobiles are the largest video game market, and the most used computing platforms. So, not quite all computing, but an awful lot of it.

Re: Cramming 'Papers, Please' onto Phones

#50

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

Phones could be fine if 95% of the screen wasn't covered in popups, adverts, mailing list & cookie prompts.

I make comics. I grew up reading stuff that used the space of a magazine spread in all kinds of clever ways, I fell in love with the way I can play with layout across a page. I made an entire graphic novel with multiple storylines running in parallel across every page.

A phone can show one or two panels at a time, at best. There’s a lot of stuff you just can’t do. It’s a tiny, limited canvas, even before it gets shitted up with ads and pop ups.

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