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Meta Accounts: A New Login for VR

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Re: Meta Accounts: A New Login for VR

#43

Metaverse is Zuckerberg's wet dream. I always remember Virtual Sex Scene from Demolition Man[0]. [0] https://www.youtube.com/watch?v=E3yARIfDJrY :)

"Ewwww you mean the exchange of bodily fluids!"

What a film!

I do not appreciate this work of art being compared to Zucks wet dream tho!

Re: Meta Accounts: A New Login for VR

#44

Earlier quoted context omitted.

I'm positive they will still correlate activity from your Meta account with your FB. One possible point of this is to keep Meta users with access to their purchased content while Facebook maintains their ability to block/restrict user access on the platform.

But I don't have a Facebook account so what is there to correlate?

None that you know of.

Re: Meta Accounts: A New Login for VR

#45

Earlier quoted context omitted.

I'm positive they will still correlate activity from your Meta account with your FB. One possible point of this is to keep Meta users with access to their purchased content while Facebook maintains their ability to block/restrict user access on the platform.

But I don't have a Facebook account so what is there to correlate?

Facebook indeed collects data on non-users

https://www.howtogeek.com/768652/what-are-facebook-shadow-pr...

Re: Meta Accounts: A New Login for VR

#46
post #12

Earlier quoted context omitted.

> That was the point of them buying (and ruining) Oculus. The point of them buying Oculus is because MZ thinks that VR might be the future, and he wants to own that space (Lest Facebook fade into irrelevance as a one-trick pony). I'm of the opinion that the data they could slurp up from mining your VR usage is of limited use, because it won't meaningfully improve ad targeting. And if it doesn't improve ad targeting,…

I was so pumped for Oculus. I was following them way before Carmack joined. I had a DK2. What facebook did to Oculus is a good enough reason for me to hate them intensely forever.

What exactly did they "do" to oculus besides give them a ton of funding and try to bring them into the mainstream?

Re: Meta Accounts: A New Login for VR

#48

Instead, a Meta account is required. I see what you did there.

To be fair: You needed an Oculus account to use an Oculus, just like you need a Switch account or a Steam account. Hardware with a digital store requires an account. A Facebook account is much more restrictive than say a Steam account. Facebook tries to get you to use your real name for example. Who in the world wants to use their real name playing a video game?

You actually don't need a Switch account. You can just play offline and buy physical games. I don't think updates need an account either

Re: Meta Accounts: A New Login for VR

#49
It is an interesting growth play that Meta is doing (putting aside our feelings about it).

By putting out relatively cheap VR headsets and requiring a meta (Facebook) account to use it, they are getting young people signed up for meta. Those young people might not have signed up for Facebook/Meta otherwise. It's a sneaky way to reduce friction and maybe convert young people onto the social media platform.

It also reminds me of how google's social network automatically created profiles on their social media spot. That experiment failed. Will meta's growth play fail?

This is purely me trying to figure out the business angle.

Re: Meta Accounts: A New Login for VR

#50

Instead, a Meta account is required. I see what you did there.

I thought you were kidding until I clicked through. How is this better in any way?

Any digital store or forum requires you to have an account. You are using an account right now to post on Hacker News. So obviously accounts can be less restrictive and have less tracking than a typical Facebook account.

The question is, will a Meta account be different than an FB account? I would argue it has to be because its essentially a game/ media device and they will destroy their market if they try to keep up a policy of not letting people create fake accounts. No one wants to play video games with their real name and address. There had been a problem of Quest 2s getting bricked because kids were using them on a "fake" account. They need kids.

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