Earlier quoted context omitted.
Async has really taken over anything networking-related because, well, it offers much better scaling and performance. If you're a package author you're going to get more people asking for async than people that don't want it. There is no sane way to make async optional in a library and reuse code.
> There is no sane way to make async optional in a library and reuse code. FWIW, there's an effort to do exactly that, but because it will require language level changes and it is just on the drawing board phase, it will likely be a while before it can be widely used. The "optionality" of `async` while sharing code also applies for `const` and mutability (why do we need `Deref` and `DerefMut`?). Finding a solution th…
Rust async code can be a bit challenging until you get it, but I can't think of a way to make it that much simpler without sacrificing the whole "systems programming language" concept or support for embedded. The only good alternative is Go-like fibers and that requires a fat runtime.
We use both Rust and Go at ZeroTier and find that they both have their own niches. (We are slowly moving ZeroTier from C++ to Rust to use a more modern and more importantly safe language.)