I really wish they aggregated the metric of build time (+ whatever). That is a huge metric I care about. You can figure out it somewhat by clicking on each language benchmark but it is not aggregated. BTW as biased guy in the Java world I can tell you this is one area Java is actually mostly the winner even beating out many scripting languages apparently.
New Computer Language Benchmarks Game metric: time + source code size
41–50 of 59 posts
Re: New Computer Language Benchmarks Game metric: time + source code size
#42Earlier quoted context omitted.
> … basic statistics like… median, quartiles https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Could you guide me to the ones I mentioned, I'm not seeing them.
Therefore the stats you mentioned are all there min, max, and average with two different definitions of average given (geometric mean, and 50th percentile).
Re: New Computer Language Benchmarks Game metric: time + source code size
#43Earlier quoted context omitted.
Could you guide me to the ones I mentioned, I'm not seeing them.
The bar in the middle of the box is an "average" - the median. https://www.merriam-webster.com/dictionary/average https://www.itl.nist.gov/div898/handbook/eda/section3/boxplo...
Re: New Computer Language Benchmarks Game metric: time + source code size
#44Earlier quoted context omitted.
The bar in the middle of the box is an "average" - the median. https://www.merriam-webster.com/dictionary/average https://www.itl.nist.gov/div898/handbook/eda/section3/boxplo...
It would be nice to be able to see the numbers in a table (perhaps in a auxiliary page, instead of the main page). Sometimes people want to rearrange the data or use another representation. (log scale? sort by 75% quartile? ...)
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/...
Re: New Computer Language Benchmarks Game metric: time + source code size
#45Earlier quoted context omitted.
All of the languages now have that trash in them. I'd like a "naive" benchmarks game where you write the code straight forwardly in a normal style for the language.
"simple" (2nd link on the homepage.) https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
Re: New Computer Language Benchmarks Game metric: time + source code size
#46Re: New Computer Language Benchmarks Game metric: time + source code size
#47Earlier quoted context omitted.
"simple" (2nd link on the homepage.) https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
>Java: 40 seconds >Python 3: 1h 09 minutes Well damn.
[0] I wanted to output an image and the C code only ran statistics so I would have had to figure out some random C image library which wasn’t how I wanted to spend my day.
Re: New Computer Language Benchmarks Game metric: time + source code size
#48Re: New Computer Language Benchmarks Game metric: time + source code size
#49Just curious, why does this benchmark not include D language? I remember seeing it a few years ago. Was it removed recently?
Re: New Computer Language Benchmarks Game metric: time + source code size
#50Geometric mean of (time + gzipped source code size in bytes) seems statistically wrong. What if you shifted time to nanoseconds ? Or source code size in terms of Megabytes. The rankings could change. The culprit is the '+' I would think Geometric mean of (time x gzipped source code size) is the correct way to compare languages together. It would not matter what the units of time or size are in that case. [Here the ge…