Earlier quoted context omitted.
I don't know about you, but sometimes it's really nice to distract the kids while you relax.
Forget relaxing - sometimes it's nice to distract the kids so I can, say, cook dinner without them literally hanging off my legs.
The impact of digital media on children’s intelligence
41–50 of 259 posts
Re: The impact of digital media on children’s intelligence
#42The fact that they "controlled" for genetics using polygenic scores already is a strong sign of low quality research. Polygenic scores are powerful, but they contain very large amounts of noise compared to the true genetic effects. Controlling for genetics using them is like controlling for income by asking whether the respondents own a Porsche. Also, be aware that Scientific Reports is, if not quite a predatory jour…
Re: The impact of digital media on children’s intelligence
#43The fact that they "controlled" for genetics using polygenic scores already is a strong sign of low quality research. Polygenic scores are powerful, but they contain very large amounts of noise compared to the true genetic effects. Controlling for genetics using them is like controlling for income by asking whether the respondents own a Porsche. Also, be aware that Scientific Reports is, if not quite a predatory jour…
The cost is no joke. ”Scientific Reports is an open access journal. To publish in Scientific Reports, all authors are required to pay an article-processing charge (APC) of $1,495.”
Re: The impact of digital media on children’s intelligence
#44Long hours of gaming and imbibing this translated over into the real world where it became harder for me to put in effort because I had to see rewards accumulate as a score somewhere and that wasn't happening.
Re: The impact of digital media on children’s intelligence
#45Re: The impact of digital media on children’s intelligence
#46Where I grew up there wasn't anyone around I could ask those kinds of questions of. I know that's not the Netflix / ipad world that the study is talking about or nessecarily exists today. But I suspect that bifurcation still exists.
Re: The impact of digital media on children’s intelligence
#47Earlier quoted context omitted.
I don't know about you, but sometimes it's really nice to distract the kids while you relax.
Why can't the kids play among themselves? I have two little daughters, ages 3 and 5 and I've never had to drop them in front of something. If I have time to play with them I do (which is most days) but when I don't have time or I'm very tired or I need to do something else I tell them to play among themselves.
It's going to be harder to keep these boundaries as your daughters grow older and their natural personalities develop. They'll likely take interest in whatever their friends and social peers are doing, and the two of them may go off in wildly different directions. Stay engaged and be ready to adjust your parenting techniques as the girls grow older.
Re: The impact of digital media on children’s intelligence
#48Can't say whether they're addictive or not. My personal opinion based on my own history is that the reward system in games (levelling up etc.) made me feel like I'd achieved something while in reality, I just entertained myself. Long hours of gaming and imbibing this translated over into the real world where it became harder for me to put in effort because I had to see rewards accumulate as a score somewhere and that…
Walking into arcade filled me with joy. Trying to decide which game to play. Imagining if I'm going to finally beat Wonderboy on one coin. Playing Kabal with my brother.
I was a good kid, but I would STEAL money from Mom's purse occasionally to satisfy my arcade craving.
Wow!
Re: The impact of digital media on children’s intelligence
#49I’ve tried to encourage my wife to choose video games over Disney+ when she needs to drop the kids in front of something, but she still has a strong resistance to the idea that games are better. To me, it’s pretty obvious. The kids problem solve when gaming, and are obviously engaged. When watching TV, they look like zombies. I think my wife’s biggest hang up with games is that she was always told that they rot your…
Games are designed to be addictive, so restraint is a good option. So is television, though, so limiting both is a good policy. I would guess that games' interactivity and personalization lead to much more opportunities for deeper addiction, though (see e.g loot boxes.)
If I had a kid they'd have a laptop running Linux with all the open source games (and some of the older Nintendo ones on emulators) and probably a collection of older films on DVD.
Re: The impact of digital media on children’s intelligence
#50TL;DR - the complexity of media has been increasing over the past decades, which means that children spending time with digital media are benefiting from it relative to past generations.
As an example, playing a modern AAA video game is much more mentally stimulating than playing Pong. But also, watching an hour of a modern TV show, or even a modern reality show, is more challenging mentally than watching classic TV from the 60s and 70s—there are many, many more plots and relationship dynamics to track and speculate about.