Sliderland – Creative coding with 64 HTML sliders
41–47 of 47 posts
Re: Sliderland – Creative coding with 64 HTML sliders
#42Earlier quoted context omitted.
Relax. It's a web toy inspired by another web toy. Nothing serious and nothing to be worried about. If you want to change the world for the better, fight against google, twitter, facebook, and their tracking ads networks. Those are the places where a serious amount of CPU cycles are wasted every second producing toxic matter. We need more creative (mis)uses of the web, not less.
I wasn't bashing the creativity, however it should be noted somewhere that it's not the optimal way to use those controls. Although it seem obvious to most of us, people looking for programming examples might take it more seriously. I recall a colleague back in the day (late 90s to early 2k, VB or possibly Delphi) telling me: "heh, I didn't know where to find a sorting function for this and that, so I dragged on the…
Re: Sliderland – Creative coding with 64 HTML sliders
#43Re: Sliderland – Creative coding with 64 HTML sliders
#44As someone's whose math(s) isn't up to scratch, I find the HTML sliders aspect of this the least interesting. But I love the demonstration of what you can do with a simple equation — it reminds me of some of the things I've seen people do with pico-8, for example. This demo right here absolutely destroys my cpu, tho...
Re: Sliderland – Creative coding with 64 HTML sliders
#45Re: Sliderland – Creative coding with 64 HTML sliders
#46 x>0.2-abs(sin(t*2))*0.05&&x
https://sliderland.blinry.org/#x%3E0.2-abs%28sin%28t*2%29%29...Re: Sliderland – Creative coding with 64 HTML sliders
#47Has some pleasant aliasing effects.