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Master of Orion

filfre.net

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Re: Master of Orion

#41

Earlier quoted context omitted.

The most streamlined "4X-ish" I know of is the wonderful Slipways: https://slipways.net/ However, it achieves this by eliminating the combat, the opponent AI, and ways to revise your decision-making, instead making it more of an economic logistics puzzle with immense numbers of dependencies to consider on every turn, which makes some players used to having a build strategy to exploit and an enemy to beat up accuse it…

I watched the trailer for the game, but when a selling byline is "still be done in time for lunch" I immediately go "no thanks". I want games that are engrossing and suck me in for hours at a time, not toys that can be picked up and dropped at a moments notice "on the go".

Let me put it this way: Most livestreams of this game end in several minutes of silence staring at the screen. It needs the intensity of a chess match, not Solitaire. But if you just want to veg out clicking around the map for hours, it probably won't satisfy you.

Re: Master of Orion

#42
post #24

For those interested in playing MOO or MOO2 on a Modern Mac - you can use https://boxer.thec0de.com and open the App that Steam gives you with View Package Contents and find the .boxer file and run it with the modern boxer; it'll load just fine (they're all wrapped dosbox anyway). And the strategy guide mentioned is available on Archive.org: https://archive.org/details/MasterOfOrionStrategyGuide

I haven’t tried boxer since M1… does it still work?

Re: Master of Orion

#43

Are there any games like Civilization and Master of Orion where the number of units and choices in the later game don't get so overwhelming? I usually lose interest at this point but enjoy the early game. It's not the same kind of game or as grand in scale, but I really enjoyed Into the Breach because each turn you only have a limited number of choices and units each turn, and each choice feels important.

Stellaris does a fantastic job at this.

Stays relevant until the very end.

Re: Master of Orion

#44

Civilization, Master of Orion, Master of Magic and Alpha Centauri are the four 4X gems. Unfortunately they don't seem to make those anymore.

I disagree.

I've played all countless hours (except MoM), and I can say Stellaris is right up there with them.

Re: Master of Orion

#45
post #15

Really enjoyed this game. My real favorite is Space Empires 3 though. Anyone else? The multiplayer for that one is especially great. A few friends and I still play it to this day, it's a blast.

I was never able to understand how to "git gud" at that game :( The AI always seemed to be able to outperform me on any front, and the only solution was to use ministries for everything, which turned the game into a battle between AIs

Re: Master of Orion

#46
post #24

For those interested in playing MOO or MOO2 on a Modern Mac - you can use https://boxer.thec0de.com and open the App that Steam gives you with View Package Contents and find the .boxer file and run it with the modern boxer; it'll load just fine (they're all wrapped dosbox anyway). And the strategy guide mentioned is available on Archive.org: https://archive.org/details/MasterOfOrionStrategyGuide

I haven’t tried boxer since M1… does it still work?

I don't have an M1 to try boxer on - but it works fine on Monterey on a x64 Intel, so at worst I assume it'd rosetta.

Re: Master of Orion

#47

I have once played a hot seat game of Moo2 with two friends. I had an increased production race, one friend had an improved science race, and second one had silicoids on steroids - he picked all kinds of maluses to get eating rocks and surplus birth rate. ... and he wiped the floor with both of us, silicoids are OP, please, nerf. Great games and happy memories from childhood. Moo1 was better in feel, but moo2 was bet…

I always found population trumps all else. So if you have modifiers like subterranean (higher max pop per planet) plus maybe a pop growth increase, you’re likely to win.

Another one I always went with was to pick Repulsive (no diplomacy) since you’ll end up at war with everyone anyway.

Re: Master of Orion

#49

I have once played a hot seat game of Moo2 with two friends. I had an increased production race, one friend had an improved science race, and second one had silicoids on steroids - he picked all kinds of maluses to get eating rocks and surplus birth rate. ... and he wiped the floor with both of us, silicoids are OP, please, nerf. Great games and happy memories from childhood. Moo1 was better in feel, but moo2 was bet…

I always found population trumps all else. So if you have modifiers like subterranean (higher max pop per planet) plus maybe a pop growth increase, you’re likely to win. Another one I always went with was to pick Repulsive (no diplomacy) since you’ll end up at war with everyone anyway.

You can wipe the floor with everyone early using a warlord + telepathic + trans-dimensional combination. Fire missles and run around. As soon as the planetary fortress falls, the planet is yours, no invasion needed. I abused it so much that friends banned the combination from multiplayer.
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