Live data from Hacker News

The Beautiful Diablo 2 Resurrected Machine

fabiensanglard.net

41–50 of 50 posts

Re: The Beautiful Diablo 2 Resurrected Machine

#41

Earlier quoted context omitted.

> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".

Diablo II is a real-time game so it is, with all due respect, a rogue-like.

Roguelikes, in the traditional sense, are definitely turn-based games.

Re: The Beautiful Diablo 2 Resurrected Machine

#42
post #31

Earlier quoted context omitted.

Diablo II is a real-time game so it is, with all due respect, a rogue-like.

Diablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike. Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.

I'll take your word for it; I'm not familiar with the differences between I and II.

Re: The Beautiful Diablo 2 Resurrected Machine

#43

Earlier quoted context omitted.

Path of Exile doesn't have perma-death. There is a hardcore league, but dying simply drops your character to the softcore league (rather than deleting it).

This is incorrect. Dying drops your character to Standard league, which is a league that almost no one plays. It's mostly used for testing mechanics/interactions/bugs, etc. Hardcore PoE _is_ permadeath.

Standard isn't so much a 'league' as it is a dumping ground for all the stuff you did in past leagues

Re: The Beautiful Diablo 2 Resurrected Machine

#44
post #34

Earlier quoted context omitted.

> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".

Diablo II is not a roguelike. Diablo 1 it's based on a Roguelike, Moria, but with real time features and no permadeath.

> but with real time features and no permadeath

No permadeath? Compare the parent comment:

>>> Dark Souls lacks permadeath.

>>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination.

But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will just let you turn on a cheat option.

Re: The Beautiful Diablo 2 Resurrected Machine

#45
> It also made me reflect about Diablo III and how I felt about it. While it was a fun game, I found it too safe to be enjoyable. Players have separate loot, loots always matching their character class, items bound to the account, and no trading. People were siloed, making it a game played side by side, not together.

Very much agree with this. It is true for basically all games today. I remember Ultima Online in the early days where you could basically do anything. It just made every discovery and achievement more valuable and exciting. I miss the risk in today's games. Maybe I am old but games these days rarely can excite me at all while I still like to play old games from time to time.

Re: The Beautiful Diablo 2 Resurrected Machine

#46
post #31

Earlier quoted context omitted.

Diablo II is a real-time game so it is, with all due respect, a rogue-like.

Diablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike. Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.

Diablo 2 has hardcode mode which actually pushes it closer to roguelike than Diablo 1. I'm not sure what other differences do you have in mind.

Re: The Beautiful Diablo 2 Resurrected Machine

#47
post #34

Earlier quoted context omitted.

Diablo II is not a roguelike. Diablo 1 it's based on a Roguelike, Moria, but with real time features and no permadeath.

> but with real time features and no permadeath No permadeath? Compare the parent comment: >>> Dark Souls lacks permadeath. >>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will…

That's cheating. On Nethack and derivates, there's the wizard mode but just for exploring.

Re: The Beautiful Diablo 2 Resurrected Machine

#48

Earlier quoted context omitted.

> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".

Diablo II is a real-time game so it is, with all due respect, a rogue-like.

Rogue-likes were turn/tick-based engines, played in a terminal, using the curses lib (or equiv). Diablo is no Rogue-like, good sir

my credentials: I'm the creator of what I think was the world's first commercial-only, traditional Rogue-like game (AFAIK)

Re: The Beautiful Diablo 2 Resurrected Machine

#49

Earlier quoted context omitted.

Diablo II is a real-time game so it is, with all due respect, a rogue-like.

Roguelikes, in the traditional sense, are definitely turn-based games.

bingo

Rogue and then its Rogue-like descendents: Hack, NetHack, Angband, Dwarf Fortress, DCSS etc

Re: The Beautiful Diablo 2 Resurrected Machine

#50
post #47

Earlier quoted context omitted.

> but with real time features and no permadeath No permadeath? Compare the parent comment: >>> Dark Souls lacks permadeath. >>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will…

That's cheating. On Nethack and derivates, there's the wizard mode but just for exploring.

It's a one-player game. What does "cheating" mean?
Post reply on HN