Earlier quoted context omitted.
> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".
Diablo II is a real-time game so it is, with all due respect, a rogue-like.
The Beautiful Diablo 2 Resurrected Machine
41–50 of 50 posts
Re: The Beautiful Diablo 2 Resurrected Machine
#42Earlier quoted context omitted.
Diablo II is a real-time game so it is, with all due respect, a rogue-like.
Diablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike. Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.
Re: The Beautiful Diablo 2 Resurrected Machine
#43Earlier quoted context omitted.
Path of Exile doesn't have perma-death. There is a hardcore league, but dying simply drops your character to the softcore league (rather than deleting it).
This is incorrect. Dying drops your character to Standard league, which is a league that almost no one plays. It's mostly used for testing mechanics/interactions/bugs, etc. Hardcore PoE _is_ permadeath.
Re: The Beautiful Diablo 2 Resurrected Machine
#44Earlier quoted context omitted.
> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".
Diablo II is not a roguelike. Diablo 1 it's based on a Roguelike, Moria, but with real time features and no permadeath.
No permadeath? Compare the parent comment:
>>> Dark Souls lacks permadeath.
>>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination.
But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will just let you turn on a cheat option.
Re: The Beautiful Diablo 2 Resurrected Machine
#45Very much agree with this. It is true for basically all games today. I remember Ultima Online in the early days where you could basically do anything. It just made every discovery and achievement more valuable and exciting. I miss the risk in today's games. Maybe I am old but games these days rarely can excite me at all while I still like to play old games from time to time.
Re: The Beautiful Diablo 2 Resurrected Machine
#46Earlier quoted context omitted.
Diablo II is a real-time game so it is, with all due respect, a rogue-like.
Diablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike. Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.
Re: The Beautiful Diablo 2 Resurrected Machine
#47Earlier quoted context omitted.
Diablo II is not a roguelike. Diablo 1 it's based on a Roguelike, Moria, but with real time features and no permadeath.
> but with real time features and no permadeath No permadeath? Compare the parent comment: >>> Dark Souls lacks permadeath. >>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will…
Re: The Beautiful Diablo 2 Resurrected Machine
#48Earlier quoted context omitted.
> Though, people are fine with that work improving further runs with rogue-likes. Sad to see people contrasting Diablo II, an actual roguelike, with "rogue-likes".
Diablo II is a real-time game so it is, with all due respect, a rogue-like.
my credentials: I'm the creator of what I think was the world's first commercial-only, traditional Rogue-like game (AFAIK)
Re: The Beautiful Diablo 2 Resurrected Machine
#49Re: The Beautiful Diablo 2 Resurrected Machine
#50Earlier quoted context omitted.
> but with real time features and no permadeath No permadeath? Compare the parent comment: >>> Dark Souls lacks permadeath. >>> Diablo 2 could erase weeks of work by one monster spawning an unfair combination. But more than that, even Rogue itself didn't have permadeath if you didn't want it. My dad taught me to shut off the computer just as you died. Turn it back on and your save is preserved. Other roguelikes will…
That's cheating. On Nethack and derivates, there's the wizard mode but just for exploring.