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When I made another Monkey Island

grumpygamer.com

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Re: When I made another Monkey Island

#42
I love this post. I know a decent amount of indie devs, I also have done some hobby game development myself. I see this alarming trend of devs and small studios that are, what I would call, hyper engaging with their players. I get it, the players are important, you want to sell the game, you want people to play it. But, the entitlement and feedback I have seen from some players is just ridiculous. Most players don't have the fist clue as to what makes a good game, or just how hard it actually is to make games. I feel like this post was very elegant way of basically saying "Shut the hell up, it's my game, I don't care what you want, I am making this game primarily for me. This is my art, and my way of expressing myself and sharing it with the world, this is not a collaboration. If you like it great, if you don't, oh well.", but in a much more palatable and acceptable manner.

Re: When I made another Monkey Island

#43

I love this post. I know a decent amount of indie devs, I also have done some hobby game development myself. I see this alarming trend of devs and small studios that are, what I would call, hyper engaging with their players. I get it, the players are important, you want to sell the game, you want people to play it. But, the entitlement and feedback I have seen from some players is just ridiculous. Most players don't…

Seems to be the case with many resurrected franchises, Star Trek coming to mind.

As a kid in the 80s/early 90s, games and series like these caught my imagination. They were fun. Probably fun, interesting and inspiring in different ways to different people.

Agree if we listened to everyone's refined version, we'd end up with a different game for everyone. In the end it's only meant to be entertainment.

Re: When I made another Monkey Island

#44
post #28

When you read posts like this, and also the previous, linked one [1], you can clearly see that Ron is a smart and humble guy. I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. > Monkey Island 1 and 2 weren't pixel art games. They were games using state-of- the-art tech and art. This is SO true, and as much as I loved those games, as much as I stopped…

What was special about the first two Monkey Island games (at least for me) was the atmosphere . I mean, just look at this screenshot: https://www.adventurecorner.de//uploads/images/games/monkey1... Parts 1 and 2 had this effect on me, with part 3 the magic was mostly gone unfortunately. If Return to Monkey Island manages to recapture some of that, I don't care if it's pixel art or whatever else...

That! Monkey Island was all about the atmosphere. It brought the caribbean to my living room.

Re: When I made another Monkey Island

#45
Fun games but did anyone read the footer on Ron's page? death by dismemberment!

"Unless otherwise noted, all content is Copyright 2004-2022 Ron Gilbert. Unauthorized use under penalty of death by dismemberment and/or fine not less than one million dollars. (v4.1)"

Re: When I made another Monkey Island

#46
post #35

> It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans. And that is what makes me sad about all the comments. I don't know. I can probably still finish monkey 1 and 2 without a walkthrough because I've played them many times. That makes me a fan right? And I find the fake modern pixel art... boring.

> I don't know.

You probably do know. If you've read the reactions online, you'll probably know some vocal fans are disappointed with the new art style. This is Ron's reply to them.

There will be exceptions. You are one. I am another. But it doesn't invalidate Ron's point, because it's easy to fact-check it by going online and looking for opinions, even in Ron's own blog.

Re: When I made another Monkey Island

#47
post #20

lucasarts had a string of hits that are timeless, dig, day of the tentacle, sam and max[had own tv show], and full throttle. great single player games that didn't require fast user clicks. you can go at your own pace. it was like the studio Ghibli of the 90s

Man, I loved The Dig. Once my kids are old enough to _not_ have nightmares from some of the scenes we're doing it.

Re: When I made another Monkey Island

#49

The Curse of Monkey Island is my favorite game, I am honored to read this post and blog. Thanks HN! I still remember the part of the game where Guybrush was stuck in a quicksand, I remember it took me days to figure the solution out.

It's my favorite game too, this game takes me back to wonderful childhood memories. Ironically that puzzle was the one of the easiest for me to solve

Re: When I made another Monkey Island

#50

Fun games but did anyone read the footer on Ron's page? death by dismemberment! "Unless otherwise noted, all content is Copyright 2004-2022 Ron Gilbert. Unauthorized use under penalty of death by dismemberment and/or fine not less than one million dollars. (v4.1)"

Ah, that penalty is easily dismissible by pressing F13
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