We need a total and complete shutdown of web designers until we can figure out what is going on.
Claymorphism: Will it stick around?
41–50 of 114 posts
Re: Claymorphism: Will it stick around?
#42Neumorphism is just a style, not a complete design philosophy like skeumorphism, or the rejection of skeumorphism. It wouldn't even be compared to the two if its inventor didn't give it a clever name. It does look nice though, when not overdone. But Claymorphism? Sorry but it looks like the kind of buttons I made with the emboss effect in Paint Shop Pro in the 90s :-D. But it does give me nostalgia. I think there is…
the problem is it’s not fashionable anymore
Re: Claymorphism: Will it stick around?
#43Earlier quoted context omitted.
The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.
You can't tell me that the major design features of Material design are based on user research. I've seen so many people completely confused by these, even the most basic aspects, like input fields.
Re: Claymorphism: Will it stick around?
#44I dont like it as it seems too playful and wouldnt be appropriate everywhere.
Re: Claymorphism: Will it stick around?
#45Re: Claymorphism: Will it stick around?
#46I personally think the superficial users - which are the majority - are to blame. They require things that look in accordance to the most recent fashion and are willing to sacrifice usability and efficiency to get it. You can see this everywhere, clothes, cars, homes. Fashionable design sells more than almost anything. So I think the designers have no choice but to produce what sells.
Re: Claymorphism: Will it stick around?
#47This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
Re: Claymorphism: Will it stick around?
#48Material design, flat design, next_shitty_design and whatever else doesn't have clearly defined buttons with text labels suck usability wise. We've all know it, we all said it. But they are everywhere and I cannot explain away with just the usual "the crazy pretentious wannabe artists cabal has taken over". There must be more than that or it would have not be so successful in the market. I personally think the superf…
90% of buttons in material and flat design have buttons with text labels, I really don't have a clue what you're talking about...
There are good use cases for buttons without text labels... As I type this in the single space of the browser window I see:
* Upvote arrows and minimize buttons in the HN UI
* Refresh, back, forward, home, share, star in the Chrome UI
* Close, minimize, maximize in the Mac window
The UI would be absolutely atrocious if many of these were "defined buttons with text labels". Also none of these use novel design systems or semantics.
Re: Claymorphism: Will it stick around?
#49This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…
Re: Claymorphism: Will it stick around?
#50Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…
This is a fairly common reaction, very similar to the debate surrounding Elden Ring's "outdated UI" to the uninspired, bland, extremely generic UI coming from "best practices". What is interesting is all the angry critics saying to people "you are not supposed to like that, it is bad and you should follow my theory".
I tried elden ring for 3 hours and hardly worked out what I was meant to be doing. Basically no guidance, UI didn’t really explain anything, etc. Went back to playing Skyrim.