Earlier quoted context omitted.
> the Apple II simply had no "user experience" in the sense we understand today Of course there is an user experience element on an Apple II. You just have to put the II in the context of the microcomputers if its time. It came in a plastic box, you could hook up your TV and you could display color and make music and sound effects in the speaker. You turned it on and you got a BASIC language interpreter instantly. Yo…
I guess this is true, but it's seems like a needless digression. Woz did all that stuff. The power-on prompts (both monitor and BASIC) were his. TV output certainly wasn't a Jobs innovation (nor was it Woz's, he just did it better with a staggeringly low part count). My point earlier was that attributing this to Jobs purely because of an intuition that "Jobs does UX" is incorrect, and speaks more broadly to my point…
Based on this, there may be some truth in the idea that he lacked some UX finesse.