Has anyone solved the ventilation problem for headsets yet? I seem to be convinced that the right light-absorbent baffles that still allow air through are possible, but no one seems to have attempted this in a product
My First 80 Days of VR for Exercise
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Re: My First 80 Days of VR for Exercise
#42One thing that’s good to point out to anybody looking to get into VR for fitness is that Beat Saber becomes radically more challenging when playing custom community-made maps instead of the stock/DLC maps. The higher difficulty community maps require a lot of speed, precision, and stamina, and I’m only beginning to be able to play them decently after a few months of practice. It’s almost an entirely different game. U…
Where's the best way to get started with these community mods. I have: 1. A Quest 2 2. A PC with an RTX 20XX graphics card (usually running Linux, but can boot into Windows 10) and USB C port 3. Beat Saber (standalone version) I guess I need: 4. A long USB C cable (or the official one)? 5. Beat Saber for PC (best to buy on Oculus or Steam?) 6. Some instructions for finding, installing and using these community mods.…
I wouldn’t personally recommend the official link cable — it’s expensive, and in my case it was flaky. I’m currently using a cable made by Cable Matters[0] that works well.
Most people buy the Steam version, though either can work. I personally lean more towards Steam so if I change headsets to something non-Facebook (like Valve’s rumored upcoming quest competitor), I can still play Beat Saber without a second purchase or weird hacks.
For installing mods, ModAssistant[1] has worked well for me. It’s pretty foolproof; the “standard” mods are pre-selected for installation by default, so for a minimal setup just open ModAssistant, point it at your Beat Saber installation, and install the standard mod set. From there you can search and install custom maps in-game.
I don’t have too many other useful links for you, but r/beatsaber on Reddit is pretty active and good for asking questions that haven’t already been covered by that subreddit’s wiki.
[0]: https://www.cablematters.com/blog/Virtual-Reality/oculus-que...
Re: My First 80 Days of VR for Exercise
#43I recently (today!) started playing vzfit, which is a bicycle simulator. You get in an exercise bike (with a cadence tracker, which is a device thag measures pedal movement) and ride through 3D environments via google street view. It’s really, really cool. Also, best saber is great for getting a little sweaty. So is holopoint.
Re: My First 80 Days of VR for Exercise
#44One thing that’s good to point out to anybody looking to get into VR for fitness is that Beat Saber becomes radically more challenging when playing custom community-made maps instead of the stock/DLC maps. The higher difficulty community maps require a lot of speed, precision, and stamina, and I’m only beginning to be able to play them decently after a few months of practice. It’s almost an entirely different game. U…
Where's the best way to get started with these community mods. I have: 1. A Quest 2 2. A PC with an RTX 20XX graphics card (usually running Linux, but can boot into Windows 10) and USB C port 3. Beat Saber (standalone version) I guess I need: 4. A long USB C cable (or the official one)? 5. Beat Saber for PC (best to buy on Oculus or Steam?) 6. Some instructions for finding, installing and using these community mods.…
- Quest dev mode instructions: https://uploadvr.com/sideloading-quest-how-to/
- BeatSaber custom modding instructions: https://bsaber.com/oculus-quest-custom-songs/
- Custom community BeatSaber songs: https://bsaber.com
- AI-generated maps from any uploaded MP3: https://beatsage.com/
BeatSage's results are hit and miss. I've uploaded a dozen of my favorite trance songs - some turned out completely unplayable, several actually worked out pretty well.
Re: My First 80 Days of VR for Exercise
#45I do pretty much the same thing. I own a Quest 2 and I play Pistol whip, Thrill of the fight and Moon rider (a free VR game which is played in the browser where you need to hit blocks with your hands synced to music). The only issue I have with Thrill of the fight is that when I get into it, I hit hard, but find no resistance as I would hitting a punching bad or sparring with someone, so my elbow tends to overextend…
Re: My First 80 Days of VR for Exercise
#46Has anyone solved the ventilation problem for headsets yet? I seem to be convinced that the right light-absorbent baffles that still allow air through are possible, but no one seems to have attempted this in a product
I believe the versons with fans also don’t leak light.
Re: My First 80 Days of VR for Exercise
#47I recently (today!) started playing vzfit, which is a bicycle simulator. You get in an exercise bike (with a cadence tracker, which is a device thag measures pedal movement) and ride through 3D environments via google street view. It’s really, really cool. Also, best saber is great for getting a little sweaty. So is holopoint.
Consider checking out Holofit. When I tried both 18 months ago, Holofit was leaps and bounds better, and I still use it daily.
Re: My First 80 Days of VR for Exercise
#48Re: My First 80 Days of VR for Exercise
#49One thing that’s good to point out to anybody looking to get into VR for fitness is that Beat Saber becomes radically more challenging when playing custom community-made maps instead of the stock/DLC maps. The higher difficulty community maps require a lot of speed, precision, and stamina, and I’m only beginning to be able to play them decently after a few months of practice. It’s almost an entirely different game. U…
I don't find high difficulty levels to be great exercise. I can keep up fine, but I get lulled into using little wrist flicks instead of sweeping arcs.
The best tracks for me are ones which aren't technically challenging. Instead, I get my whole body into it - dancing the whole time, stepping to the side so I can take a wide swing, shakin' my butt to the groove... That all gets my heart pounding, and works a much wider range of muscles. I've also turned the HUD off so I don't focus on my score, instead loosening up and having a good time.
The Claws mod also helps me a lot. You only get about half the range of the normal sabers so you have to move your arms farther to reach the blocks. It also makes you use a wider range of muscles, which has stopped some of the RSI I was feeling from too many wrist flicks earlier.
It's not perfect exercise. I could feel my body improve a lot early on, but then it plateaued and I don't see an easy way to push it much farther. However, I'm happy with where it's gotten me, and I intend to keep with it for the foreseeable future. It's fun, and it's convenient so I have no problem doing it for 45 minutes every day, and those are valuable attributes.
Re: My First 80 Days of VR for Exercise
#50the most outlandish thing about this post is waking up at 5:30am to work
I have to continue during the weekend (obviously as it is Sunday now) or I move out of the rhythm but that works fine too.