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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#42

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

This blog post goes into one person that claims they've spent 1000s of hours working in vR

https://blog.immersed.team/working-from-orbit-39bf95a6d385

And when it hit HN

https://news.ycombinator.com/item?id=28678041

For me, the Vive is too heavy for this. I have not personally used a Quest 2 more than 5 mins (not willing to use an FB account) but it is arguably slightly more comfortable than a Vive headset (not saying it's comfortable enough, only that it's less uncomfortable than a Vive)

Re: I Spent Hundreds of Hours Working in VR

#43

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

>the poor precision from the dual wands

Even the original Vive is pretty accurate. Are you just complaining about the fact its not a keyboard? You just won't be able to type on anything better than a keyboard. You can always just use a VR tracked keyboard and have it show up in VR if that's what you need.

That said, whats nice about VR is the spacial and non-digital input you can get from that a mouse and keyboard do not do as well.

If your job is modeling or level building for a game it can be pretty neat. Not sure I'd try to program in it just yet.

Re: I Spent Hundreds of Hours Working in VR

#44
post #38

Earlier quoted context omitted.

If you work with Immersed (which I do every day) you just work on your laptop while you see 5 large monitors (virtual desktops) hanging over a large planet in space (for instance). It is really nice and I have been doing it for months; I kind of forget where I am as it is very good for focusing, especially with the right sound on as well.

i find that whenever i look anywhere in the vr visual field that isn't straight ahead, i see blurring/artefacts/etc. does it work better for younger people/people with better eyes?

No it doesn't, but you get used to turning your head more than moving your eyes.

Re: I Spent Hundreds of Hours Working in VR

#45

Earlier quoted context omitted.

If you work with Immersed (which I do every day) you just work on your laptop while you see 5 large monitors (virtual desktops) hanging over a large planet in space (for instance). It is really nice and I have been doing it for months; I kind of forget where I am as it is very good for focusing, especially with the right sound on as well.

Just curious how it works: do you touch type and never use mouse?

I use a Magic Trackpad, but I've used a mouse before and it was also acceptable. You figure out where things are pretty quickly.

But also I switched to Vim and TMux so that I would need to take my hands off of the keyboard less.

Re: I Spent Hundreds of Hours Working in VR

#46

This sounds awful. I already feel disconnected from the world around me, my community, nature, fresh air. Why would anyone want this for themselves? To be productive? If this is the next step in productivity, we need to start looking at how to be less productive.

Some of us don't work in such a privileged place as you with a community and nature. Some of us work in cramped apartments, with roommates and partners clicking and typing nearby. With noise and light pollution to add to the distraction. It's overwhelming and we can't focus but we can't afford to go anywhere else. Sitting in the Oculus opening lobby is like a dream.

If you live in a polluted dystopian hive, alienated from those around you, tuning it all out by strapping a facebook appliance to your head sounds maladaptive even in the immediate short term.

Re: I Spent Hundreds of Hours Working in VR

#48

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

> Has anyone actually worked this way? Yes =] ptom describes what this is like here: https://news.ycombinator.com/item?id=28678041

Interesting that both choose to work from an 'orbital' view.

Re: I Spent Hundreds of Hours Working in VR

#49

Earlier quoted context omitted.

It's not forced on you. It's for those who can make themselves better by the use of it. A tool. This is an article on HN specifically because it's a new application of technology, another alternative working style. Go outside, talk to a stranger (through a mask), walk in the park. These options aren't removed by the addition of this technology to the world.

> These options aren't removed by the addition of this technology to the world The willingness of the strangers to engage may be though. Either way, I find talking to strangers about as engaging and meaningless as talking to people online.

I find that it's all about how much of yourself you inject into the interaction.

I'm a misanthrope from way back, but I've found (over the many years grinding my way out of misanthropy) that the more I open myself up in a conversation, the more meaningful the interaction overall; the more it encourages the other person to do the same.

I don't mean this personally critically, but:

> I find talking to strangers about as engaging and meaningless as talking to people online

Says more about you than it does anything else.

Re: I Spent Hundreds of Hours Working in VR

#50

> A VR headset is just like a stereoscope from the 1800s, except the image is on screens fixed just past your nose, and you're in space. Your eyes are free to change angle as the images on the screen move, but your lenses are accommodating screens that are at a fixed distance. Never thought about that. You can throw processing at VR to dial up the frame rate, throw in more expensive displays to increase the resolutio…

Maybe its just me but I don't find it nearly as immersion breaking as the other things listed. You're not experiencing it when you focus on an object, after all.
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