It looks great in a lot of respects, but I can't help but notice the aliasing. In the example scene at the top, when in motion, it probably looks like there's a snow storm going on in the foliage and on most of the wall/floor textures. To me good anti-aliasing strategies is the single most important factor when it comes to graphics. I don't really care about things looking realistic or whatever, but I do care about m…
If you check the release notes, you'll see HDR/Bloom support was dropped at the last minute, and several other major rendering features are still pending implementation. [0]
The great part about Bevy is that it's modular, so you can swap out the renderer if you like. For example, there's already several people using Bevy with Embark's kajiya renderer.[1]
[0] https://bevyengine.org/news/bevy-0-6/#more-renderer-features