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Tetr.io

tetr.io

41–50 of 146 posts

Re: Tetr.io

#42
post #26

Earlier quoted context omitted.

Not really, it does more than Tetris 99, and the main match making mode is 1v1 not 1v98. It's not the only Tetris game with big lobbies. An earlier popular one is https://jstris.jezevec10.com/

I mean, I just played a game with 100 others, and other people getting lines added lines to my board, last man standing. Sounds pretty Tetris 99.

Yup it has that mode, which to be fair existed in Tetris clones long before Tetris 99. I just meant that it had many more modes and I don't really thing that's the focus of Tetr.io? I could be wrong though I'm not a player.

Re: Tetr.io

#43
post #34

This has to be some kind of wasm construction right? I've hardly ever seen such a smooth but rich experience on web.

I believe it uses a webgl 2d framework, like pixijs, though that might no longer be accurate.

Re: Tetr.io

#44
post #27

I've yet to find a tetris game that I enjoy more than the NES version, although I'm open to the possibility.

Have you tried the TGM series? https://tetris.wiki/Tetris_The_Grand_Master

While both are Tetris, TGM is very different, and closer to modern Tetris than the NES version.

The NES version is much less forgiving when it comes to rotation, locking, random generator, etc... It also has a single preview, no hold piece and no hard drop. At high level, a major challenge is to move pieces fast enough to reach the sides, including a technique called "hypertapping" where you mash buttons extremely quickly to move the pieces faster instead of just holding a direction.

Modern Tetris is much faster. At high level, you get to "20G" mode, where the pieces drop immediately and you have to rely on the lock delay and rotation system to move pieces around. Later versions introduced T-Spins as an alternative to Tetrises for high scores and attacks in multiplayer.

Re: Tetr.io

#48
I'm guessing you can't play this on mobile? What are the controls? Couldn't figure out anything

Re: Tetr.io

#49

the keyboard input lag is painful have webdev lost their mind? other than this issue, i love the concept, the art style is kinda nice too, it's tetris, but there is a fresh and modern look, i like it fix the input lag issue, and you get all my support!

there's no existing input lag from my knowledge; if it's slow, as it is by default, you can change your handling (ARR, DAS, SDF) to however fast you want it

Re: Tetr.io

#50
post #26

Earlier quoted context omitted.

Not really, it does more than Tetris 99, and the main match making mode is 1v1 not 1v98. It's not the only Tetris game with big lobbies. An earlier popular one is https://jstris.jezevec10.com/

I mean, I just played a game with 100 others, and other people getting lines added lines to my board, last man standing. Sounds pretty Tetris 99.

the focus is primarily on 1v1 (tetra league); quickplay is a way to get introduced to the game maybe but it's not the main attraction
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