Earlier quoted context omitted.
That is, pardon the directness, bad pop psychology. If A players could recognize another one, our industry's hiring wouldn't be so incredibly broken. The idea that there are clear layers of engineering skill is... just plain wrong, and that's obvious to anyone who's worked on more than a few teams. It's a spectrum, and more, it's multidimensional. So is the idea that somehow people not in the top layer automatically…
I don't think you really understand the power of simple metrics. Making an assumption (perhaps invalid) based on your submissions and comments, you seem to be in a line of work whose sales pitch is "Things are complex. You need to hire us to explain it all to you." Or maybe you've worked on games; it's hard to tell. Since you've alluded to your experiences: I've picked a startup based only on their business descripti…
Sure.
I've worked on DIS. I've worked on industrial automation. I've worked on AAA games. Yes, I've been on (successful) startups as well. Yes, I've consulted, too. I've worked on the European space program. I'm currently responsible for a good-sized engineering org.
I'm in this business for something like 30+ years now. And based on all those experiences, I'm fairly certain that your simplistic approach will bite you, your team, your project at some point. I'm also fairly certain that you'll protest that strenuously until it happens. So, godspeed, and may the experience not be too painful.