Earlier quoted context omitted.
WebSockets are not an appropriate medium for VR in the most common use case today: real-time video games. Even if you're not building a video game today and want to do something other-VR esque, I guarantee that you will inevitably end up recreating something the video game industry has done in the last 22-23 years. Everything real-time the author of this article suggests is in the realm of something you would want fo…
Unless you need twitch-shooter level ping times in your web app, websockets/TCP is fine. The rendering is client side after all. Nothing about VR rendering would involve the web stack anyhow. Http/3 is UDP. So whats wrong with http exactly?
I can't think of a single reason why you would go out of your way to serve HTTP over UDP for the purpose of communicating to a user agent for s/video games/virtual reality/, because no one has done that in over 20 years and if it was a good idea, it would have been done by now. But no one does it. Because there's no point.