Earlier quoted context omitted.
I thought the protagonist wasn't nearly as talented as the culture AIs (even the ones that are not all that powerful)?
I don't think a full Culture Mind is present but he outstrips his spacecraft's ability to help him with preparation in later stages of the competition. I clearly remember this.
Player of Games
41–50 of 242 posts
Re: Player of Games
#42Earlier quoted context omitted.
If anything the caliber and lore of the series gives the project an incredible amount of gravitas. Plus the scheme is just plain beautiful in my opinion.
You may find this Iain Banks interview enjoyable. TLDR search for "gravitas" ;-) https://www.theguardian.com/books/2000/sep/11/iainbanks-scie...
Re: Player of Games
#43If you are interested in this, I maintain a list of boardgame-solving related research at https://github.com/captn3m0/boardgame-research , with sections for specific games. This looks really interesting. It would be a good project to test this against a general card-playing framework to easily test it on a variety of imperfect-information games based on playing cards.
What tripped me up every time is that most board games have a lot of "if this happens, there is this specific rule that applies". Even relatively simple games (like Homeworlds) are pretty hard to nail down perfectly due to all the special cases.
Do you, or somebody else, have any recommendations on how to handle this?
[0] Dominion, Homeworlds and the battle part of Eclipse iirc.
Re: Player of Games
#44Earlier quoted context omitted.
I don't understand why this is so depressing? You can still play against humans though. It's probably more fun anyways than playing versus a computer as in most games, isn't it?
Like in first-person shooters; it's no fun to play against bots with perfect aim and superhuman reflexes.
Re: Player of Games
#45Earlier quoted context omitted.
I don't understand why this is so depressing? You can still play against humans though. It's probably more fun anyways than playing versus a computer as in most games, isn't it?
Like in first-person shooters; it's no fun to play against bots with perfect aim and superhuman reflexes.
Re: Player of Games
#46Re: Player of Games
#47Earlier quoted context omitted.
I don't think a full Culture Mind is present but he outstrips his spacecraft's ability to help him with preparation in later stages of the competition. I clearly remember this.
At least that is what the ship (SC) wants him to think.
Re: Player of Games
#48This is clearly part of DeepMind's long-game plan to achieve world domination through board game mastery. Naming the new algorithm after the book is a real tip of their hand... https://en.wikipedia.org/wiki/The_Player_of_Games
Pretty amazing book. I wish I could play a board game like that as well.
Re: Player of Games
#49I really like seeing references to the Culture series when naming things: https://en.m.wikipedia.org/wiki/The_Player_of_Games
Allusions are fun and all, but I disagree. These are important problems that a lot of people have put their whole careers into researching. Silly names like these lack gravitas.
Funnily enough you can see the exact same effect in principal game-engineers or computer-hacking.